Mixed-Initiative Flow
When the AI leads vs. when the user leads, and how to hand off control.
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When the AI leads vs. when the user leads, and how to hand off control.
Audit an interface for multi-modal interaction support. Chains: keyboard-navigation, touch-target-design, multi-modal-input, gesture-alternatives, feedback-and-status, motion-sensitivity. Use when reviewing an existing interface for interaction accessibility.
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
用于合并多个设计结果 - 从多个探索方向、多个role、多个迭代中合并结果,生成综合的设计交付物。
Map inclusive usage scenarios across ability spectrums for a product or feature. Chains: ability-spectrum-mapping, situational-impairment-mapping, assistive-technology-scenarios. Use when planning test coverage, identifying accessibility gaps, or understanding how a feature performs across divers...
当你有设计简报或策略需要将实现分解为可审查的块时使用 - 创建逐步计划,每个任务都有验证标准。
Translating organisational values and user expectations into system constraints.
Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
Coordinating text, image, voice, and tool-use modalities in a single interaction.
Analyzing asset impact on gameplay and player experience. Use when evaluating how 3D assets affect gameplay mechanics, analyzing audio assets for immersive experience, assessing texture and visual impact on performance, balancing asset quality vs. technical constraints, or guiding asset optimizat...
Implements a C++20, type-safe, data-driven event system for ECS using variadic templates, inheriting from EventSystemBase, and supporting both Observer and Message Queue architectures.
Generates fantasy RPG scenario questions with three answer choices mapped to Warrior, Mage, and Thief philosophies.
Reading user emotional state from text signals — caps, punctuation density, repetition, latency — and adapting before the user disengages.
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants ins...
Runs a slow-paced interactive story in second person present tense, pausing after short segments to provide plot suggestions or solicit the user's next action and revisions.
Interpreting implicit and explicit feedback — edits, regenerations, abandonment.
Adapting AI behavior for different cultural contexts, languages, and norms.
Design first-run experiences that get users to value quickly without overwhelming them.
Simplify content and interactions to reduce cognitive load. Chains: plain-language-design, cognitive-load-assessment, focus-attention-design. Use when given content, a flow, or an interface that needs to be made more accessible.
Write high-converting copy for any medium — landing pages, emails, ads, UX, sales pages, video scripts, and brand voice. Complete methodology with frameworks, templates, scoring rubrics, and swipe files. Use when writing or reviewing any user-facing text.
This skill should be used when the user asks to "remove AI writing patterns", "humanize this text", "make this sound more natural", "remove AI-generated traces", "fix robotic writing", or needs to eliminate AI writing patterns from prose. Supports both English and Chinese text. Based on Wikipedia...
Eliminate AI-generated writing patterns that erode reader trust. Activate when writing articles, documentation, press releases, or any content where AI patterns would undermine credibility. For journalists using AI assistance who need human-sounding output.
Design touch targets and pointer interactions that work for people with motor difficulties, tremors, limited dexterity, or who use assistive pointing devices. Use when designing buttons, links, form controls, mobile interfaces, or any clickable/tappable elements. Triggers on: touch target, tap ta...
Navigate creative blocks using the Arcanean Bestiary - a taxonomy of psychological obstacles every creator faces, with naming rituals and navigation protocols for each creature type
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