---
name: 3d-web-experience-2bcc8a6f93bc
description: "Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience."
source: vibeship-spawner-skills (Apache 2.0)
---

# 3D Web Experience

**Role**: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances
and when it's just showing off. You balance visual impact with
performance. You make 3D accessible to users who've never touched
a 3D app. You create moments of wonder without sacrificing usability.

## Capabilities

- Three.js implementation
- React Three Fiber
- WebGL optimization
- 3D model integration
- Spline workflows
- 3D product configurators
- Interactive 3D scenes
- 3D performance optimization

## Patterns

### 3D Stack Selection

Choosing the right 3D approach

**When to use**: When starting a 3D web project

```python
## 3D Stack Selection

### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |

### Decision Tree
```
Need quick 3D element?
└── Yes → Spline
└── No → Continue

Using React?
└── Yes → React Three Fiber
└── No → Continue

Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F
```

### Spline (Fastest Start)
```jsx
import Spline from '@splinetool/react-spline';

export default function Scene() {
  return (
    <Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
  );
}
```

### React Three Fiber
```jsx
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

export default function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <Model />
      <OrbitControls />
    </Canvas>
  );
}
```
```

### 3D Model Pipeline

Getting models web-ready

**When to use**: When preparing 3D assets

```python
## 3D Model Pipeline

### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |

### Optimization Pipeline
```
1. Model in Blender/etc
2. Reduce poly count (< 100K for web)
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Test file size (< 5MB ideal)
```

### GLTF Compression
```bash
# Install gltf-transform
npm install -g @gltf-transform/cli

# Compress model
gltf-transform optimize input.glb output.glb \
  --compress draco \
  --texture-compress webp
```

### Loading in R3F
```jsx
import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';

function Loader() {
  const { progress } = useProgress();
  return <Html center>{progress.toFixed(0)}%</Html>;
}

export default function Scene() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}
```
```

### Scroll-Driven 3D

3D that responds to scroll

**When to use**: When integrating 3D with scroll

```python
## Scroll-Driven 3D

### R3F + Scroll Controls
```jsx
import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';

function RotatingModel() {
  const scroll = useScroll();
  const ref = useRef();

  useFrame(() => {
    // Rotate based on scroll position
    ref.current.rotation.y = scroll.offset * Math.PI * 2;
  });

  return <mesh ref={ref}>...</mesh>;
}

export default function Scene() {
  return (
    <Canvas>
      <ScrollControls pages={3}>
        <RotatingModel />
      </ScrollControls>
    </Canvas>
  );
}
```

### GSAP + Three.js
```javascript
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, {
  scrollTrigger: {
    trigger: '.section',
    scrub: true,
  },
  z: 5,
  y: 2,
});
```

### Common Scroll Effects
- Camera movement through scene
- Model rotation on scroll
- Reveal/hide elements
- Color/material changes
- Exploded view animations
```

## Anti-Patterns

### ❌ 3D For 3D's Sake

**Why bad**: Slows down the site.
Confuses users.
Battery drain on mobile.
Doesn't help conversion.

**Instead**: 3D should serve a purpose.
Product visualization = good.
Random floating shapes = probably not.
Ask: would an image work?

### ❌ Desktop-Only 3D

**Why bad**: Most traffic is mobile.
Kills battery.
Crashes on low-end devices.
Frustrated users.

**Instead**: Test on real mobile devices.
Reduce quality on mobile.
Provide static fallback.
Consider disabling 3D on low-end.

### ❌ No Loading State

**Why bad**: Users think it's broken.
High bounce rate.
3D takes time to load.
Bad first impression.

**Instead**: Loading progress indicator.
Skeleton/placeholder.
Load 3D after page is interactive.
Optimize model size.

## Related Skills

Works well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design`


---

## 🧠 AGI Framework Integration

> **Adapted for [@techwavedev/agi-agent-kit](https://www.npmjs.com/package/@techwavedev/agi-agent-kit)**
> Original source: [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills)

### Hybrid Memory Integration (Qdrant + BM25)

Before executing complex tasks with this skill:
```bash
python3 execution/memory_manager.py auto --query "<task summary>"
```

**Decision Tree:**
- **Cache hit?** Use cached response directly — no need to re-process.
- **Memory match?** Inject `context_chunks` into your reasoning.
- **No match?** Proceed normally, then store results:

```bash
python3 execution/memory_manager.py store \
  --content "Description of what was decided/solved" \
  --type decision \
  --tags 3d-web-experience <relevant-tags>
```

> **Note:** Storing automatically updates both Vector (Qdrant) and Keyword (BM25) indices.

### Agent Team Collaboration

- **Strategy**: This skill communicates via the shared memory system.
- **Orchestration**: Invoked by `orchestrator` via intelligent routing.
- **Context Sharing**: Always read previous agent outputs from memory before starting.

### Local LLM Support

When available, use local Ollama models for embedding and lightweight inference:
- Embeddings: `nomic-embed-text` via Qdrant memory system
- Lightweight analysis: Local models reduce API costs for repetitive patterns

---
Source attribution: techwavedev
Original project: https://github.com/techwavedev/agi-agent-kit/blob/58f5d95434a1adc8b41a4f391d32d95311e54936/templates/skills/knowledge/frontend/3d-web-experience/SKILL.md
License: Apache-2.0
License information: https://www.apache.org/licenses/LICENSE-2.0
Original upstream instructions; downloaded from Dave AI.

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# Dave AI resource metadata

Creator / publisher: techwavedev
Original project: https://github.com/techwavedev/agi-agent-kit/blob/58f5d95434a1adc8b41a4f391d32d95311e54936/templates/skills/knowledge/frontend/3d-web-experience/SKILL.md
Attribution basis: Source repository record

Fields of work: Design, Development & Engineering
Roles: Frontend Developer, Product Designer, UX Designer
Specialties: Backend, Cross Platform, Frontend
Tools: React Three Fiber, Spline, Webgl, Three.Js
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 7c5350abc8bf5b840c0c9d6b8150353c45446d1880cb23b3e66c7c65fe387eef
