---
name: 8bit-docs-patterns
description: Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
---

## 8-bit Documentation Patterns

Create documentation that emphasizes the gaming and retro aspects of 8-bit components.

### Gaming Terminology

Use gaming-specific language in descriptions and examples:

```mdx
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
```

### Realistic Game Data

Use meaningful, game-related data in examples:

```tsx
<QuestLog
  quests={[
    {
      id: "quest-1",
      title: "Defeat the Goblin King",
      description: "The Goblin King has been terrorizing the village for weeks.",
      status: "active",
      shortDescription: "Defeat the Goblin King in the Dark Forest.",
    },
    {
      id: "quest-2",
      title: "Collect Dragon Scales",
      description: "The local blacksmith needs dragon scales to forge armor.",
      status: "completed",
      shortDescription: "Collect 10 dragon scales.",
    },
  ]}
/>
```

### Health Bar Examples

Use realistic health values and context:

```mdx
<HealthBar value={75} />

<div className="flex justify-between text-sm mb-2 retro">
  <span>Health</span>
  <span>75%</span>
</div>
<HealthBar value={75} />

<p className="text-sm text-muted-foreground mb-2">
  Default health bar
</p>
<HealthBar value={75} />

<p className="text-sm text-muted-foreground mb-2">
  Critical health (25%)
</p>
<HealthBar value={25} variant="retro" />
```

### Pixel Font Usage

Apply `.retro` class for pixel font styling:

```tsx
<div className="flex justify-between text-sm mb-2 retro">
  <span>Health</span>
  <span>75/100</span>
</div>
```

### Wrapper Pattern in Examples

Remember 8-bit components wrap shadcn/ui:

```tsx
// Import the 8-bit component
import { Button } from "@/components/ui/8bit/button";

// Not the base shadcn component
import { Button } from "@/components/ui/button"; // Wrong!
```

### retro.css Awareness

All 8-bit components require retro.css:

```tsx
// This import is required in the component source
import "@/components/ui/8bit/styles/retro.css";

// Documentation shows usage with 8-bit components
<Button className="retro">START GAME</Button>
```

### Multiple Variants

Show default vs retro variants:

```mdx
<ComponentPreview title="8-bit Health Bar component" name="health-bar">
  <div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8">
    <div>
      <p className="text-sm text-muted-foreground mb-2">
        Default health bar
      </p>
      <HealthBar value={75} />
    </div>
    <div>
      <p className="text-sm text-muted-foreground mb-2">
        Retro health bar
      </p>
      <HealthBar value={45} variant="retro" />
    </div>
  </div>
</ComponentPreview>
```

### Gaming Block Documentation

For blocks (multiple components):

```mdx
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---

<ComponentPreview title="8-bit Quest Log block" name="quest-log">
  <QuestLog
    quests={[
      {
        id: "quest-1",
        title: "Defeat the Goblin King",
        status: "active",
      },
    ]}
  />
</ComponentPreview>
```

### Key Principles

1. **Gaming context** - Use game-related terminology
2. **Realistic data** - Show actual game scenarios
3. **Retro styling** - Use `.retro` class for pixel fonts
4. **Wrapper awareness** - Import from `@/components/ui/8bit/`
5. **Variant showcase** - Demonstrate multiple variants
6. **Block complexity** - Handle multi-component documentation
7. **8-bit specific** - Emphasize unique 8-bit features

### Reference Examples

- `content/docs/blocks/gaming/quest-log.mdx` - Quest tracking pattern
- `content/docs/components/health-bar.mdx` - Health bar variants
- `content/docs/blocks/gaming/leaderboard.mdx` - Gaming list pattern


---
Source attribution: TheOrcDev
Original project: https://github.com/TheOrcDev/8bitcn-ui/blob/56066c038165223b8505a344309279ae27757a81/.claude/skills/8bit-docs-patterns/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2025 8bitcn

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.



# Dave AI resource metadata

Creator / publisher: TheOrcDev
Original project: https://github.com/TheOrcDev/8bitcn-ui/blob/56066c038165223b8505a344309279ae27757a81/.claude/skills/8bit-docs-patterns/SKILL.md
Attribution basis: Recovered original package and original project license at a pinned revision

Fields of work: Design, Development & Engineering
Roles: Frontend Developer, Game Developer, UX Designer
Specialties: Design, Frontend
Tools: Retro.Css
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 4007243df38ad2ab5d9a1d108381214fbac5367f500829c16346ef2a54c4ccf9
Metadata reviewed: 2026-10-27
This metadata supersedes earlier Dave AI catalog attribution. Original instruction and supporting files are preserved.
