---
name: dojo-model
description: Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
allowed-tools: Read, Write, Edit, Glob, Grep
---

# Dojo Model Generation

Create Dojo models that define your game's state using Entity Component System (ECS) patterns.

## When to Use This Skill

- "Add a Position model"
- "Create a Player entity with health and level"
- "Generate an Inventory model"
- "Define a model for [game concept]"

## What This Skill Does

Generates Cairo model structs with:
- `#[dojo::model]` attribute
- Required trait derivations (`Drop`, `Serde`)
- Key field configuration (`#[key]`)
- Field types appropriate to your data

## Quick Start

**Interactive mode:**
```
"Add a model for player positions"
```

I'll ask about:
- Model name
- Key fields (what makes it unique)
- Data fields and their types

**Direct mode:**
```
"Create a Position model with player as key and x, y coordinates"
```

## Essential Imports for Models

**In your model file (e.g., `models.cairo`):**
```cairo
use starknet::ContractAddress;

// For nested structs that aren't models
use dojo::meta::Introspect;
```

**In systems that use models:**
```cairo
// Import your models
use my_project::models::{Player, Position, Inventory};

// Import Dojo storage traits
use dojo::model::{ModelStorage, ModelValueStorage};
```

**Reading/Writing models in a system:**
```cairo
// Get world storage
let mut world = self.world_default();

// Read - provide all #[key] values
let player: Player = world.read_model(player_address);

// Write - model must contain all keys and data
world.write_model(@player);
```

## Model Structure

Models are Cairo structs annotated with `#[dojo::model]`.
They act as a key-value store where `#[key]` fields define the lookup key.

```cairo
#[derive(Drop, Serde)]
#[dojo::model]
struct Moves {
    #[key]
    player: ContractAddress,
    remaining: u8,
}
```

**Required traits:**
- `Drop` - Cairo ownership system
- `Serde` - Serialization for on-chain storage

**Optional traits:**
- `Copy` - Add when you need to copy values (for primitive types)

## Model Patterns

### Player-Owned Model
Models keyed by player address:
```cairo
#[derive(Drop, Serde)]
#[dojo::model]
struct Position {
    #[key]
    player: ContractAddress,
    vec: Vec2,
}

#[derive(Drop, Copy, Serde, Introspect)]
struct Vec2 {
    x: u32,
    y: u32,
}
```

Custom nested structs must derive `Introspect` for Dojo to understand their structure.

### Composite Keys
Multiple keys for relationships (all keys must be provided when reading):
```cairo
#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct GameResource {
    #[key]
    player: ContractAddress,
    #[key]
    location: ContractAddress,
    balance: u8,
}
```

Read with tuple of all keys:
```cairo
let resource: GameResource = world.read_model((player, location));
```

### Global Singleton
Constant key for global settings:
```cairo
const RESPAWN_DELAY: u128 = 9999999999999;

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct GameSetting {
    #[key]
    setting_id: u128,
    setting_value: felt252,
}

// Usage
world.write_model(@GameSetting {
    setting_id: RESPAWN_DELAY,
    setting_value: (10 * 60).into()
});
```

### ECS Composition
Small, focused models that can be combined on entities:
```cairo
#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct Position {
    #[key]
    id: u32,
    x: u32,
    y: u32,
}

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct Health {
    #[key]
    id: u32,
    health: u8,
}

// Human has Position + Health + Potions
// Orc has Position + Health (no Potions)
```

## Key Rules

1. **At least one key required** - Every model needs a `#[key]` field
2. **Keys must come first** - All key fields before data fields
3. **Keys are not stored** - Used only for indexing/lookup
4. **All keys required for read** - Composite keys must all be provided

## Model API

Get the world storage in your system:
```cairo
use dojo::model::{ModelStorage, ModelValueStorage};

let mut world = self.world(@"my_namespace");
```

### Write a Model
```cairo
world.write_model(@Position { player, vec: Vec2 { x: 0, y: 0 } });
```

### Read a Model
```cairo
let position: Position = world.read_model(player);
```

### Read with Composite Key
```cairo
let resource: GameResource = world.read_model((player, location));
```

### Generate Unique ID
```cairo
let entity_id = world.uuid();
world.write_model(@Health { id: entity_id, health: 100 });
```

## Field Types

- `u8`, `u16`, `u32`, `u64`, `u128`, `u256` - Unsigned integers
- `felt252` - Field elements
- `bool` - Booleans
- `ContractAddress` - Starknet addresses
- Custom structs - Must derive `Introspect`
- Custom enums - Must derive `Introspect`

## Next Steps

After creating models:
1. Use `dojo-system` skill to create systems that use your models
2. Use `dojo-test` skill to test model read/write operations
3. Use `dojo-config` skill to configure permissions

## Related Skills

- **dojo-system**: Create systems that use these models
- **dojo-test**: Test your models
- **dojo-init**: Initialize project first
- **dojo-review**: Review model design


---
Source attribution: dojoengine
Original project: https://github.com/dojoengine/book/blob/093849a7a6fd14955581587a8575634b8db15bbf/skills/dojo-model/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2023 Dojo

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Dave AI resource metadata

Creator / publisher: dojoengine
Original project: https://github.com/dojoengine/book/blob/093849a7a6fd14955581587a8575634b8db15bbf/skills/dojo-model/SKILL.md
Attribution basis: Source repository record

Fields of work: Development & Engineering
Roles: Backend Developer, Game Developer
Specialties: Backend
Tools: Dojo
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: fcb0c3261be0edae82cd0f63a9a230b8cb8d7119f960214c06b4765a8baacf66
