---
name: dojo-state
description: |
  Use when managing game state with Zustand in dojo.js.
  Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update,
  getEntity, mergeEntities, state management, revert transaction
---

# Dojo.js State Management

## When to Use

Use this skill when:
- Setting up the Zustand store for game state
- Accessing entities from the store
- Implementing optimistic updates
- Working with historical entity data

## Store Setup

```typescript
import { createDojoStore } from "@dojoengine/sdk/react";
import type { GameState } from "@dojoengine/state/zustand";

// Create typed store
const useDojoStore = createDojoStore<typeof schema>();
```

## GameState Interface

```typescript
interface GameState<T> {
    entities: Record<string, ParsedEntity<T>>;
    historical_entities: Record<string, ParsedEntity<T>[]>;
    pendingTransactions: Record<string, PendingTransaction>;

    // Entity operations
    setEntities: (entities: ParsedEntity<T>[]) => void;
    mergeEntities: (entities: ParsedEntity<T>[]) => void;
    updateEntity: (entity: Partial<ParsedEntity<T>>) => void;

    // Historical operations
    setHistoricalEntities: (entities: ParsedEntity<T>[]) => void;
    mergeHistoricalEntities: (entities: ParsedEntity<T>[]) => void;

    // Optimistic updates
    applyOptimisticUpdate: (transactionId: string, updateFn: (draft) => void) => void;
    revertOptimisticUpdate: (transactionId: string) => void;
    confirmTransaction: (transactionId: string) => void;

    // Queries
    getEntity: (entityId: string) => ParsedEntity<T> | undefined;
    getEntities: (filter?: (entity) => boolean) => ParsedEntity<T>[];
    getEntitiesByModel: (namespace: keyof T, model: keyof T[keyof T]) => ParsedEntity<T>[];
    getHistoricalEntities: (entityId: string) => ParsedEntity<T>[];

    // Subscriptions
    subscribeToEntity: (entityId: string, listener: (entity) => void) => () => void;
    waitForEntityChange: (entityId: string, predicate: (entity) => boolean, timeout?: number) => Promise<ParsedEntity<T> | undefined>;

    // Cleanup
    resetStore: () => void;
}
```

## Accessing Store Data

```tsx
import { useDojoSDK } from "@dojoengine/sdk/react";

function GameComponent() {
    const { useDojoStore } = useDojoSDK();

    // Get single entity
    const player = useDojoStore(state => state.getEntity(entityId));

    // Get all entities with filter
    const activePlayers = useDojoStore(state =>
        state.getEntities(e => e.models?.game?.Player?.isActive)
    );

    // Get entities by model
    const allPlayers = useDojoStore(state =>
        state.getEntitiesByModel("game", "Player")
    );
}
```

## Optimistic Updates

Optimistic updates show changes immediately while the transaction confirms:

```tsx
function movePlayer(direction: string) {
    const { useDojoStore, provider } = useDojoSDK();
    const store = useDojoStore.getState();

    const transactionId = `move-${Date.now()}`;

    // 1. Apply optimistic update immediately
    store.applyOptimisticUpdate(transactionId, (draft) => {
        const entity = draft.entities[entityId];
        if (entity?.models?.game?.Position) {
            entity.models.game.Position.x += direction === "right" ? 1 : -1;
        }
    });

    try {
        // 2. Execute the actual transaction
        await provider.execute(account, {
            contractName: "actions",
            entrypoint: "move",
            calldata: [direction]
        }, "game");

        // 3. Confirm on success (removes pending state)
        store.confirmTransaction(transactionId);
    } catch (error) {
        // 4. Revert on failure
        store.revertOptimisticUpdate(transactionId);
    }
}
```

## Entity Subscriptions

```tsx
function useEntitySubscription(entityId: string) {
    const { useDojoStore } = useDojoSDK();
    const store = useDojoStore.getState();

    useEffect(() => {
        const unsubscribe = store.subscribeToEntity(entityId, (entity) => {
            console.log("Entity changed:", entity);
        });

        return () => unsubscribe();
    }, [entityId]);
}
```

## Waiting for Entity Changes

```tsx
async function waitForMove(entityId: string) {
    const { useDojoStore } = useDojoSDK();
    const store = useDojoStore.getState();

    const entity = await store.waitForEntityChange(
        entityId,
        (entity) => entity?.models?.game?.Position?.x > 10,
        30000 // 30 second timeout
    );

    if (entity) {
        console.log("Player reached position:", entity.models.game.Position);
    }
}
```

## Historical Entities

```tsx
function PlayerTimeline({ entityId }) {
    const { useDojoStore } = useDojoSDK();

    const history = useDojoStore(state =>
        state.getHistoricalEntities(entityId)
    );

    return (
        <ul>
            {history.map((snapshot, i) => (
                <li key={i}>
                    Position: ({snapshot.models.game.Position.x}, {snapshot.models.game.Position.y})
                </li>
            ))}
        </ul>
    );
}
```

## Merging Entities from Subscriptions

```tsx
const { sdk, useDojoStore } = useDojoSDK();

await sdk.subscribeEntityQuery({
    query: query,
    callback: ({ data }) => {
        if (data) {
            // Merge updates into store
            useDojoStore.getState().mergeEntities([data]);
        }
    }
});
```

## Common Pitfalls

1. **Forgetting to confirm/revert**: Always handle both success and error cases for optimistic updates
2. **Stale closures**: Use `useDojoStore.getState()` for callbacks to avoid stale state
3. **Over-subscribing**: Use selectors to minimize re-renders
4. **Missing cleanup**: Always unsubscribe from entity subscriptions on unmount


---
Source attribution: dojoengine
Original project: https://github.com/dojoengine/dojo.js/blob/2a9d32e9d96d59e6829d90b67688c15188ec7550/.claude/skills/dojo-state/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2022-present

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Dave AI resource metadata

Creator / publisher: dojoengine
Original project: https://github.com/dojoengine/dojo.js/blob/2a9d32e9d96d59e6829d90b67688c15188ec7550/.claude/skills/dojo-state/SKILL.md
Attribution basis: Recovered original package and original project license at a pinned revision

Fields of work: Development & Engineering
Roles: Frontend Developer, Game Developer
Specialties: Backend
Tools: Dojo.Js
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 6a653f2a39a2918d2417788d7b86baa5009b72d22e7dfc97272f4b5b09bea473
Metadata reviewed: 2026-10-27
This metadata supersedes earlier Dave AI catalog attribution. Original instruction and supporting files are preserved.
