---
name: dojo-test
description: Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
allowed-tools: Read, Write, Edit, Glob, Grep
---

# Dojo Test Generation

Write comprehensive tests for your Dojo models and systems using Cairo's test framework and Dojo's test utilities.

## When to Use This Skill

- "Write tests for the move system"
- "Test the Position model"
- "Add unit tests for combat logic"
- "Create integration tests"

## What This Skill Does

Generates test files with:
- `spawn_test_world()` setup
- Model and system registration
- Test functions with assertions
- Cheat code usage for manipulating execution context
- State verification

## Quick Start

**Interactive mode:**
```
"Write tests for the spawn system"
```

I'll ask about:
- What to test (models, systems, or both)
- Test scenarios (happy path, edge cases)
- State assertions needed

**Direct mode:**
```
"Test that the move system correctly updates Position"
```

## Running Tests

```bash
# Run all tests
sozo test

# Run specific test
sozo test test_spawn
```

## Test Structure

### Unit Tests (in model files)

Place unit tests in the same file as the model:

```cairo
// models.cairo

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct Position {
    #[key]
    player: ContractAddress,
    vec: Vec2,
}

#[cfg(test)]
mod tests {
    use super::{Position, Vec2, Vec2Trait};

    #[test]
    fn test_vec_is_zero() {
        assert!(Vec2Trait::is_zero(Vec2 { x: 0, y: 0 }), "not zero");
    }

    #[test]
    fn test_vec_is_equal() {
        let position = Vec2 { x: 420, y: 0 };
        assert!(position.is_equal(Vec2 { x: 420, y: 0 }), "not equal");
    }
}
```

### Integration Tests

Create a `tests` directory for system integration tests:

```cairo
// tests/test_move.cairo

#[cfg(test)]
mod tests {
    use dojo::model::{ModelStorage, ModelValueStorage, ModelStorageTest};
    use dojo::world::WorldStorageTrait;
    use dojo_cairo_test::{spawn_test_world, NamespaceDef, TestResource, ContractDefTrait};

    use dojo_starter::systems::actions::{actions, IActionsDispatcher, IActionsDispatcherTrait};
    use dojo_starter::models::{Position, m_Position, Moves, m_Moves, Direction};

    fn namespace_def() -> NamespaceDef {
        NamespaceDef {
            namespace: "dojo_starter",
            resources: [
                TestResource::Model(m_Position::TEST_CLASS_HASH),
                TestResource::Model(m_Moves::TEST_CLASS_HASH),
                TestResource::Event(actions::e_Moved::TEST_CLASS_HASH),
                TestResource::Contract(actions::TEST_CLASS_HASH)
            ].span()
        }
    }

    fn contract_defs() -> Span<ContractDef> {
        [
            ContractDefTrait::new(@"dojo_starter", @"actions")
                .with_writer_of([dojo::utils::bytearray_hash(@"dojo_starter")].span())
        ].span()
    }

    #[test]
    fn test_move() {
        let caller = starknet::contract_address_const::<0x0>();

        let ndef = namespace_def();
        let mut world = spawn_test_world([ndef].span());

        // Sync permissions and initializations
        world.sync_perms_and_inits(contract_defs());

        // Get contract address from DNS
        let (contract_address, _) = world.dns(@"actions").unwrap();
        let actions_system = IActionsDispatcher { contract_address };

        // Spawn player
        actions_system.spawn();

        // Read initial state
        let initial_moves: Moves = world.read_model(caller);
        let initial_position: Position = world.read_model(caller);

        assert(
            initial_position.vec.x == 10 && initial_position.vec.y == 10,
            "wrong initial position"
        );

        // Move right
        actions_system.move(Direction::Right(()));

        // Verify state changes
        let moves: Moves = world.read_model(caller);
        assert(moves.remaining == initial_moves.remaining - 1, "moves is wrong");

        let new_position: Position = world.read_model(caller);
        assert(new_position.vec.x == initial_position.vec.x + 1, "position x is wrong");
        assert(new_position.vec.y == initial_position.vec.y, "position y is wrong");
    }
}
```

### Testing Model Read/Write

```cairo
#[test]
fn test_world_test_set() {
    let caller = starknet::contract_address_const::<0x0>();
    let ndef = namespace_def();
    let mut world = spawn_test_world([ndef].span());

    // Test initial position (default zero)
    let mut position: Position = world.read_model(caller);
    assert(position.vec.x == 0 && position.vec.y == 0, "initial position wrong");

    // Test write_model_test (bypasses permissions)
    position.vec.x = 122;
    position.vec.y = 88;
    world.write_model_test(@position);

    let mut position: Position = world.read_model(caller);
    assert(position.vec.y == 88, "write_model_test failed");

    // Test model deletion
    world.erase_model(@position);
    let position: Position = world.read_model(caller);
    assert(position.vec.x == 0 && position.vec.y == 0, "erase_model failed");
}
```

## Cheat Codes

Use starknet's built-in testing cheat codes to manipulate execution context:

### Set Caller Address
```cairo
use starknet::{testing, contract_address_const};

#[test]
fn test_as_different_caller() {
    let player1 = contract_address_const::<'player1'>();
    testing::set_caller_address(player1);
    // Now get_caller_address() returns player1
}
```

### Set Contract Address
```cairo
use starknet::{testing, contract_address_const};

#[test]
fn test_with_contract_address() {
    let contract = contract_address_const::<'contract'>();
    testing::set_contract_address(contract);
    // Now get_contract_address() returns contract
}
```

### Set Block Timestamp
```cairo
use starknet::testing;

#[test]
fn test_with_timestamp() {
    testing::set_block_timestamp(123456);
    // Now get_block_timestamp() returns 123456
}
```

### Set Block Number
```cairo
use starknet::testing;

#[test]
fn test_with_block_number() {
    testing::set_block_number(1234567);
    // Now get_block_number() returns 1234567
}
```

## Test Patterns

### Test Expected Panic
```cairo
#[test]
#[should_panic(expected: ('No moves remaining',))]
fn test_no_moves_remaining() {
    // Setup with zero moves
    // ...
    actions_system.move(Direction::Right(())); // Should panic
}
```

### Test Multiple Players
```cairo
#[test]
fn test_two_players() {
    let player1 = contract_address_const::<0x111>();
    let player2 = contract_address_const::<0x222>();

    // Player 1 actions
    testing::set_contract_address(player1);
    actions_system.spawn();

    // Player 2 actions
    testing::set_contract_address(player2);
    actions_system.spawn();

    // Verify both have independent state
    let pos1: Position = world.read_model(player1);
    let pos2: Position = world.read_model(player2);
}
```

### Test State Transitions
```cairo
#[test]
fn test_spawn_then_move() {
    // Initial state
    actions_system.spawn();
    let initial: Position = world.read_model(caller);

    // Transition
    actions_system.move(Direction::Right(()));

    // Verify
    let after: Position = world.read_model(caller);
    assert(after.vec.x == initial.vec.x + 1, "did not move right");
}
```

## Key Test Utilities

| Function | Purpose |
|----------|---------|
| `spawn_test_world([ndef].span())` | Create test world with models |
| `world.sync_perms_and_inits(contract_defs())` | Sync permissions |
| `world.dns(@"contract_name")` | Get contract address by name |
| `world.read_model(keys)` | Read model state |
| `world.write_model_test(@model)` | Write model (bypass permissions) |
| `world.erase_model(@model)` | Delete model |

## Test Organization

```
src/
├── models.cairo         # Include unit tests in #[cfg(test)] mod
├── systems/
│   └── actions.cairo    # Include unit tests in #[cfg(test)] mod
└── tests/
    └── test_world.cairo # Integration tests
```

## Next Steps

After writing tests:
1. Run `sozo test` to execute
2. Use `dojo-review` skill to verify test coverage
3. Run tests before deploying with `dojo-deploy`

## Related Skills

- **dojo-model**: Create models to test
- **dojo-system**: Create systems to test
- **dojo-review**: Review test coverage
- **dojo-deploy**: Deploy after tests pass


---
Source attribution: dojoengine
Original project: https://github.com/dojoengine/book/blob/093849a7a6fd14955581587a8575634b8db15bbf/skills/dojo-test/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2023 Dojo

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Dave AI resource metadata

Creator / publisher: dojoengine
Original project: https://github.com/dojoengine/book/blob/093849a7a6fd14955581587a8575634b8db15bbf/skills/dojo-test/SKILL.md
Attribution basis: Source repository record

Fields of work: Development & Engineering
Roles: Game Developer, QA / Test Engineer
Specialties: Testing
Tools: Cairo
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: eb7a32ab87d90cc2da473a00c8642a322cce97af88c3413682aa8983812c1dab
