---
name: edition-data-author-64cecccabf3b
description: Creates and validates catalog items for edition JSON files including spells, qualities, gear, augmentations, weapons, armor, adept powers, foci, and complex forms. Use when adding new items to core-rulebook.json or sourcebook files, or when validating existing catalog entries.
allowed-tools: Read, Grep, Glob
---

# Edition Data Author

This skill guides the creation of catalog items for Shadowrun edition data files. All items live in `/data/editions/{editionCode}/` JSON files.

## Key Files

- **Type definitions**: `/lib/types/edition.ts`
- **SR5 core data**: `/data/editions/sr5/core-rulebook.json`
- **Rating spec types**: `/lib/types/ratings.ts`
- **Quality types**: `/lib/types/qualities.ts`

## Naming Conventions

All `id`, `category`, and `subcategory` values must use **kebab-case** (lowercase letters, numbers, and hyphens).

**Validation regex:** `/^[a-z0-9]+(-[a-z0-9]+)*$/`

**Run `pnpm verify-naming` to validate all data files.**

### ID Examples

```
combat-sense
ares-predator-v
wired-reflexes
muscle-replacement
control-thoughts
push-the-limit
```

### Category Examples

```
armor-modification    (NOT armorModification)
rfid-tags             (NOT rfidTags)
nervous-system
eyeware
```

### Subcategory Examples

```
throwing-weapons      (NOT throwingWeapons)
heavy-pistols
light-pistol
assault-rifles
```

### Special Rules

For items with ratings, include the base name only (not the rating):

```
wired-reflexes     (NOT wired-reflexes-1, wired-reflexes-2)
```

For items requiring a selection (attribute, skill, limit):

```
improved-physical-attribute  (with requiresAttribute: true)
improved-ability             (with requiresSkill: true)
```

## Common Patterns

### Availability Format

```typescript
availability: number;           // Base availability value (0-20+)
legality?: "restricted" | "forbidden";  // R or F suffix in books
```

### Cost Patterns

```typescript
// Fixed cost
cost: 5000;

// Cost with rating (use ratingSpec)
cost: 1000;
ratingSpec: {
  rating: { hasRating: true, maxRating: 6 },
  costScaling: { perRating: true }
}
```

### Page References

```typescript
page?: number;      // Page number in source book
source?: string;    // "SR5" or book abbreviation
```

---

## Catalog Item Types

### 1. Spells

Location: `modules.magic.payload.spells.{category}[]`

Categories: `combat`, `detection`, `health`, `illusion`, `manipulation`

```typescript
interface SpellCatalogItem {
  id: string; // kebab-case
  name: string; // Display name
  category: "combat" | "detection" | "health" | "illusion" | "manipulation";
  type: "mana" | "physical";
  range: "touch" | "LOS" | "LOS(A)" | "self";
  duration: "instant" | "sustained" | "permanent";
  drain: string; // "F-2", "F", "F+1", etc.
  damage?: string; // For combat spells: "(F-3)P", "(F)S", etc.
  description: string;
  page?: number;
  source?: string;
}
```

Example:

```json
{
  "id": "fireball",
  "name": "Fireball",
  "category": "combat",
  "type": "physical",
  "range": "LOS(A)",
  "duration": "instant",
  "drain": "F",
  "damage": "(F)P",
  "description": "Deals Fire damage in an area."
}
```

### 2. Qualities

Location: `modules.qualities.payload.qualities[]`

```typescript
interface Quality {
  id: string;
  name: string;
  type: "positive" | "negative";
  category: "physical" | "mental" | "social" | "magical" | "mundane" | "metatype";
  cost: number; // Karma cost (positive for positive qualities)
  maxRating?: number; // If quality has levels (1-4 typically)
  costPerRating?: boolean;
  metatypeRestrictions?: string[]; // ["human", "elf"]
  prerequisites?: QualityPrerequisites;
  incompatible?: string[]; // IDs of incompatible qualities
  description: string;
  effects?: QualityEffect[];
  source?: SourceReference;
}
```

Example:

```json
{
  "id": "toughness",
  "name": "Toughness",
  "type": "positive",
  "category": "physical",
  "cost": 9,
  "description": "+1 to Physical damage resistance tests.",
  "effects": [
    {
      "type": "dicePoolModifier",
      "target": "damageResistance",
      "modifier": 1
    }
  ]
}
```

### 3. Cyberware

Location: `modules.cyberware.payload.cyberware[]`

Categories: `headware`, `eyeware`, `earware`, `bodyware`, `cyberlimbs`, `nervous-system`, `biomonitors`

```typescript
interface CyberwareCatalogItem {
  id: string;
  name: string;
  category: CyberwareCategory;
  essenceCost: number; // Base essence cost
  cost: number; // Base nuyen cost
  availability: number;
  legality?: "restricted" | "forbidden";

  // For rated items, use ratingSpec (preferred)
  ratingSpec?: CatalogItemRatingSpec;

  // Or legacy properties (deprecated but still work)
  hasRating?: boolean;
  maxRating?: number;
  essencePerRating?: boolean;
  costPerRating?: boolean;

  // Capacity (for cyberlimbs that hold enhancements)
  capacity?: number; // Capacity this provides
  capacityCost?: number; // Capacity this consumes (for enhancements)

  // Bonuses
  attributeBonuses?: Record<string, number>;
  initiativeDiceBonus?: number;

  // Descriptions
  description?: string;
  wirelessBonus?: string;

  page?: number;
  source?: string;
}
```

Example:

```json
{
  "id": "wired-reflexes",
  "name": "Wired Reflexes",
  "category": "nervous-system",
  "essenceCost": 2,
  "cost": 39000,
  "availability": 8,
  "legality": "restricted",
  "ratingSpec": {
    "rating": { "hasRating": true, "minRating": 1, "maxRating": 3 },
    "essenceScaling": { "perRating": true },
    "costScaling": { "values": [39000, 149000, 217000] }
  },
  "initiativeDiceBonus": 1,
  "description": "Hardwired reflexes for faster reaction time.",
  "wirelessBonus": "+1 Initiative Die while wireless enabled."
}
```

### 4. Bioware

Location: `modules.bioware.payload.bioware[]`

Categories: `standard`, `cultured`, `cosmetic`, `biosculpting`

```typescript
interface BiowareCatalogItem {
  id: string;
  name: string;
  category: BiowareCategory;
  essenceCost: number;
  cost: number;
  availability: number;
  legality?: "restricted" | "forbidden";

  ratingSpec?: CatalogItemRatingSpec;
  hasRating?: boolean;
  maxRating?: number;

  attributeBonuses?: Record<string, number>;
  description?: string;
  wirelessBonus?: string;

  page?: number;
  source?: string;
}
```

### 5. Weapons

Location: `modules.gear.payload.weapons.{subcategory}[]`

Subcategories: `holdout-pistols`, `light-pistols`, `heavy-pistols`, `machine-pistols`, `smgs`, `assault-rifles`, `sniper-rifles`, `shotguns`, `lmgs`, `hmgs`, `assault-cannons`, `blades`, `clubs`, `exotic-weapons`, `throwing-weapons`, `bows`, `crossbows`

```typescript
interface WeaponCatalogItem {
  id: string;
  name: string;
  subcategory: string;
  damage: string; // "5P", "8P(f)", "(STR+2)P"
  accuracy: number;
  ap: number; // Armor Penetration (usually negative)
  mode?: string; // "SA", "SA/BF", "SA/BF/FA"
  rc?: number; // Recoil compensation
  ammo?: string; // "12(c)", "30(c)", "belt"
  cost: number;
  availability: number;
  legality?: "restricted" | "forbidden";
  reach?: number; // For melee weapons
  concealability?: number; // Modifier for concealment
  description?: string;
  page?: number;
  source?: string;
}
```

Example:

```json
{
  "id": "ares-predator-v",
  "name": "Ares Predator V",
  "subcategory": "heavy-pistols",
  "damage": "8P",
  "accuracy": 5,
  "ap": -1,
  "mode": "SA",
  "rc": 0,
  "ammo": "15(c)",
  "cost": 725,
  "availability": 5,
  "legality": "restricted",
  "description": "The iconic sidearm of shadowrunners everywhere."
}
```

### 6. Armor

Location: `modules.gear.payload.armor[]`

```typescript
interface ArmorCatalogItem {
  id: string;
  name: string;
  armorRating: number;
  capacity: number; // For armor modifications
  cost: number;
  availability: number;
  legality?: "restricted" | "forbidden";
  encumbrance?: number; // Modifier to physical tests
  concealability?: number;
  description?: string;
  page?: number;
  source?: string;
}
```

### 7. Weapon Modifications

Location: `modules.modifications.payload.weaponMods[]`

```typescript
interface WeaponModificationCatalogItem {
  id: string;
  name: string;
  mount?: "top" | "under" | "side" | "barrel" | "stock" | "internal";
  occupiedMounts?: WeaponMountType[]; // Additional mounts used
  isBuiltIn?: boolean;
  compatibleWeapons?: string[];
  incompatibleWeapons?: string[];
  minimumWeaponSize?: "holdout" | "light-pistol" | "heavy-pistol" | "smg" | "rifle" | "heavy";

  cost: number;
  costMultiplier?: number;
  availability: number;
  legality?: "restricted" | "forbidden";

  ratingSpec?: CatalogItemRatingSpec;
  hasRating?: boolean;
  maxRating?: number;

  recoilCompensation?: number;
  accuracyModifier?: number;
  concealabilityModifier?: number;

  description?: string;
  wirelessBonus?: string;
  page?: number;
  source?: string;
}
```

### 8. Armor Modifications

Location: `modules.modifications.payload.armorMods[]`

```typescript
interface ArmorModificationCatalogItem {
  id: string;
  name: string;
  capacityCost: number;
  noCapacityCost?: boolean; // If true, doesn't use capacity (bracketed in book)

  ratingSpec?: CatalogItemRatingSpec;
  hasRating?: boolean;
  maxRating?: number;
  capacityPerRating?: boolean;

  cost: number;
  costPerRating?: boolean;
  costMultiplier?: number;
  availability: number;
  availabilityModifier?: number;
  legality?: "restricted" | "forbidden";

  armorBonus?: number;
  requirements?: string[]; // ["full body armor", "helmet"]

  description?: string;
  wirelessBonus?: string;
  page?: number;
  source?: string;
}
```

### 9. Adept Powers

Location: `modules.adeptPowers.payload.powers[]`

```typescript
interface AdeptPowerCatalogItem {
  id: string;
  name: string;
  cost: number | null; // Power point cost (null if table-based)
  costType: "fixed" | "perLevel" | "table";
  maxLevel?: number;
  activation?: "free" | "simple" | "complex" | "interrupt";

  // For powers requiring selection
  requiresAttribute?: boolean;
  validAttributes?: string[];
  requiresSkill?: boolean;
  validSkills?: string[];
  requiresLimit?: boolean;
  validLimits?: string[];

  // For table-based costs (like Improved Reflexes)
  levels?: Array<{
    level: number;
    cost: number;
    bonus: string;
  }>;

  // For powers with variants (like Improved Sense)
  variants?: Array<{
    id: string;
    name: string;
    bonus?: string;
  }>;

  description: string;
  page?: number;
  source?: string;
}
```

### 10. Foci

Location: `modules.foci.payload.foci[]`

```typescript
interface FocusCatalogItem {
  id: string;
  name: string;
  type: "enchanting" | "metamagic" | "power" | "qi" | "spell" | "spirit" | "weapon";
  costMultiplier: number; // Cost = Force × multiplier
  bondingKarmaMultiplier: number; // Karma = Force × multiplier
  availability: number;
  legality?: "restricted" | "forbidden";
  description?: string;
  page?: number;
  source?: string;
}
```

### 11. Complex Forms

Location: `modules.magic.payload.complexForms[]`

```typescript
interface ComplexFormCatalogItem {
  id: string;
  name: string;
  target: "persona" | "device" | "file" | "sprite" | "host" | "self";
  duration: "instant" | "sustained" | "permanent";
  fading: string; // "L+1", "L-1", "L", etc.
  description: string;
  page?: number;
  source?: string;
}
```

---

## Unified Ratings Tables (PREFERRED)

For items with ratings, use **unified ratings tables** - explicit per-rating values that match how source books print data:

```typescript
interface UnifiedRatingConfig {
  hasRating: true; // Must be true to enable ratings
  minRating?: number; // Default: 1
  maxRating: number; // Maximum rating allowed
  ratings: Record<
    number,
    {
      // Explicit values for each rating
      cost?: number; // Nuyen cost at this rating
      availability?: number; // Availability at this rating
      availabilitySuffix?: "R" | "F";
      essenceCost?: number; // Essence cost (cyberware/bioware)
      capacity?: number; // Capacity provided (cyberlimbs, cybereyes)
      capacityCost?: number; // Capacity consumed (enhancements)
      karmaCost?: number; // Karma cost (qualities)
      powerPointCost?: number; // Power point cost (adept powers)
      effects?: {
        // Mechanical effects at this rating
        attributeBonuses?: Record<string, number>;
        initiativeDice?: number;
        initiativeScore?: number;
        limitBonus?: number;
        armorBonus?: number;
      };
    }
  >;
}
```

### Example - Cybereyes (different capacity per rating):

```json
{
  "id": "cybereyes",
  "name": "Cybereyes",
  "category": "eyeware",
  "hasRating": true,
  "minRating": 1,
  "maxRating": 4,
  "ratings": {
    "1": { "cost": 4000, "availability": 3, "essenceCost": 0.2, "capacity": 4 },
    "2": { "cost": 6000, "availability": 6, "essenceCost": 0.3, "capacity": 8 },
    "3": { "cost": 10000, "availability": 9, "essenceCost": 0.4, "capacity": 12 },
    "4": { "cost": 14000, "availability": 12, "essenceCost": 0.5, "capacity": 16 }
  },
  "description": "Replacement eyes with customizable enhancements."
}
```

### Example - Wired Reflexes (non-linear essence/cost):

```json
{
  "id": "wired-reflexes",
  "name": "Wired Reflexes",
  "category": "nervous-system",
  "hasRating": true,
  "minRating": 1,
  "maxRating": 3,
  "ratings": {
    "1": {
      "cost": 39000,
      "availability": 8,
      "essenceCost": 2,
      "effects": { "initiativeDice": 1, "initiativeScore": 1 }
    },
    "2": {
      "cost": 149000,
      "availability": 12,
      "essenceCost": 3,
      "effects": { "initiativeDice": 2, "initiativeScore": 2 }
    },
    "3": {
      "cost": 217000,
      "availability": 20,
      "essenceCost": 5,
      "effects": { "initiativeDice": 3, "initiativeScore": 3 }
    }
  },
  "legality": "restricted",
  "description": "Hardwired reflexes for faster reaction time.",
  "wirelessBonus": "+1 Initiative Die while wireless enabled."
}
```

### Example - Quality with Levels (Toughness):

```json
{
  "id": "toughness",
  "name": "Toughness",
  "type": "positive",
  "category": "physical",
  "hasRating": true,
  "minRating": 1,
  "maxRating": 4,
  "ratings": {
    "1": { "karmaCost": 9 },
    "2": { "karmaCost": 18 },
    "3": { "karmaCost": 27 },
    "4": { "karmaCost": 36 }
  },
  "summary": "+1 to Physical damage resistance tests per level."
}
```

### Why Unified Ratings Tables?

1. **Matches source books** - Books print tables, not formulas
2. **Non-linear scaling** - Many items don't follow simple formulas
3. **Easier to audit** - Direct comparison with source material
4. **Single code path** - No special cases for different scaling types
5. **Complete data** - All rating-dependent values in one place

---

## Rating Spec (LEGACY FALLBACK)

The `ratingSpec` format is still supported for backward compatibility, but **unified ratings tables are preferred** for new data:

```typescript
interface CatalogItemRatingSpec {
  rating: {
    hasRating: boolean;
    minRating?: number; // Default: 1
    maxRating: number;
  };
  essenceScaling?: {
    perRating?: boolean;
    values?: number[]; // Specific essence costs per rating
  };
  costScaling?: {
    perRating?: boolean;
    values?: number[]; // Specific costs per rating
  };
  capacityCostScaling?: {
    perRating?: boolean;
    values?: number[];
  };
  attributeBonusScaling?: Record<string, number>; // Bonus per rating
}
```

Legacy Example - Muscle Replacement (linear scaling):

```json
{
  "ratingSpec": {
    "rating": { "hasRating": true, "maxRating": 4 },
    "essenceScaling": { "perRating": true },
    "costScaling": { "perRating": true },
    "attributeBonusScaling": { "strength": 1, "agility": 1 }
  }
}
```

---

## Validation Checklist

When creating new items, verify:

1. **ID is unique** within its category
2. **ID follows kebab-case** convention
3. **Required fields are present** (id, name, category/type-specific fields)
4. **Availability is reasonable** (typically 0-20, rarely higher)
5. **Costs are positive numbers** in appropriate ranges
6. **Legality is only set when restricted/forbidden** (omit for legal items)
7. **Rating specs are consistent**:
   - For rated items, prefer **unified ratings tables** over `ratingSpec`
   - If `hasRating: true`, must have `maxRating` and `ratings` table
   - Each rating in table should have appropriate cost/availability/essence values
8. **Page references are accurate** (if provided)
9. **Descriptions are concise** but informative
10. **Unified ratings tables match source book** values exactly

---

## Adding to JSON Files

Items are added to arrays within the module payloads:

```json
{
  "modules": {
    "magic": {
      "mergeStrategy": "merge",
      "payload": {
        "spells": {
          "combat": [
            {
              /* spell 1 */
            },
            {
              /* spell 2 */
            }
          ]
        }
      }
    }
  }
}
```

For sourcebooks, use appropriate merge strategy:

- `merge` - Combine with existing data (default)
- `append` - Add to arrays without replacing
- `replace` - Completely override module


---
Source attribution: Jasrags
Original project: https://github.com/Jasrags/ShadowMaster/blob/9657a180de9698f24190d80259acd983b07ce169/.claude/skills/edition-data-author/SKILL.md
License: GPL-3.0-only
License information: https://www.gnu.org/licenses/gpl-3.0.html
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2024 ShadowMaster RPG System

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 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
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 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <https://www.gnu.org/licenses/>.

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may not distribute the Program at all.  For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.

If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.

It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices.  Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.

This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.

  8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded.  In such case, this License incorporates
the limitation as if written in the body of this License.

  9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time.  Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

Each version is given a distinguishing version number.  If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation.  If the Program does not specify a version number of
this License, you may choose any version ever published by the Free
Software Foundation.

  10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission.  For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this.  Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.

                            NO WARRANTY

  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.

  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    <program>  Copyright (C) <year>  <name of author>
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for details click here.

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more details on this, and other aspects of the GPL, click here.




# Dave AI resource metadata

Creator / publisher: Jasrags
Original project: https://github.com/Jasrags/ShadowMaster/blob/9657a180de9698f24190d80259acd983b07ce169/.claude/skills/edition-data-author/SKILL.md
Attribution basis: Source repository record

Fields of work: Data & Analytics, Development & Engineering, Product Management
Roles: Backend Developer, Data Analyst, Product Manager
Specialties: API, Backend
Tools: Pnpm
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: ab8d1e5190df3b8f6b740670aecd8535652368c3e3d8211d0c1acca27b9ac775
