---
name: figma-prototyping
description: Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
---

# Figma Prototyping Animation Principles

Implement all 12 Disney animation principles using Figma's prototyping and Smart Animate features.

## 1. Squash and Stretch

1. Create two frames: normal and squashed states
2. Scale element: `width: 120%`, `height: 80%`
3. Connect with Smart Animate
4. Use "Ease In and Out" timing

```
Frame 1: Circle 100x100
Frame 2: Circle 120x80 (squashed)
Interaction: Smart Animate, 150ms
```

## 2. Anticipation

Create 3 frames:
1. **Idle** - Starting position
2. **Anticipate** - Wind-up (move opposite to action)
3. **Action** - Main movement

Connect: Idle → Anticipate (100ms) → Action (After Delay)

## 3. Staging

Techniques:
- Use lower opacity on background elements (60-80%)
- Apply blur effect to non-focus areas
- Scale up the hero element
- Use drop shadows for depth hierarchy

## 4. Straight Ahead / Pose to Pose

**Pose to Pose in Figma:**
1. Design key frames as separate screens
2. Connect with Smart Animate
3. Figma interpolates between states

Create: Pose A → Pose B → Pose C frames

## 5. Follow Through and Overlapping Action

1. Create component variants for each element
2. Stagger the state changes across frames
3. Hair/cloth changes 1-2 frames after body

```
Frame 1: Body at A, Hair at A
Frame 2: Body at B, Hair at A (delayed)
Frame 3: Body at B, Hair at B
```

## 6. Slow In and Slow Out

Figma easing options:
- **Ease In** - Starts slow, ends fast
- **Ease Out** - Starts fast, ends slow
- **Ease In and Out** - Slow at both ends (most natural)
- **Custom Bezier** - Fine-tune curve

Default recommendation: `Ease Out` for most UI interactions.

## 7. Arc

1. Create multiple frames along arc path
2. Position element at key points on the curve
3. Use 3+ frames for smooth arc
4. Smart Animate interpolates the path

Or use component rotation with transform origin offset.

## 8. Secondary Action

Layer interactions:
1. Primary: Button scales on tap
2. Secondary: Icon rotates, shadow expands

```
On Click:
  - Button → Scale 1.1, Smart Animate, 150ms
  - Icon → Rotate 15°, Smart Animate, 100ms (starts simultaneously)
```

## 9. Timing

| Duration | Use Case |
|----------|----------|
| 100ms | Micro-interactions, button feedback |
| 200ms | Standard transitions |
| 300ms | Page transitions, modals |
| 400-500ms | Complex reveals |
| 800ms+ | Dramatic, attention-getting |

## 10. Exaggeration

Push beyond subtle:
- Scale hover: 1.1x instead of 1.02x
- Rotation: 15° instead of 5°
- Movement: 20px instead of 8px
- Use "Spring" easing for overshoot effect

## 11. Solid Drawing

Create depth with:
- Consistent perspective across frames
- Shadow direction consistency
- Layered elements with proper z-order
- 3D transforms (rotation with perspective)

## 12. Appeal

Design principles:
- Rounded corners (friendly)
- Consistent spacing
- Smooth color transitions
- Satisfying interaction feedback
- Clear visual hierarchy

## Smart Animate Setup

1. **Name layers identically** across frames
2. **Use components** for consistent naming
3. **Match layer hierarchy** for best results
4. **Set transform origin** before animating

## Interaction Settings

```
Trigger: On Click / While Hovering / After Delay
Action: Navigate To / Smart Animate
Animation: Smart Animate
Easing: Ease Out
Duration: 200ms
```

## Component Variants for States

Create variants:
- `State=Default`
- `State=Hover`
- `State=Active`
- `State=Disabled`

Use "Change To" interaction with Smart Animate between variants.

## Pro Tips

1. **Use "While Hovering"** for reversible animations
2. **After Delay** chains create sequences
3. **Overflow: Hidden** on frames clips animations
4. **Interactive Components** for reusable micro-interactions
5. Preview with **Present** mode (Play button)


---
Source attribution: dylantarre
Original project: https://github.com/dylantarre/animation-principles/blob/83597134ba8ff59838270f94d7ac7282ffa3b54d/skills/09-by-tool-framework/figma-prototyping/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2024 Dylan Tarre

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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The above copyright notice and this permission notice shall be included in all
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SOFTWARE.



# Dave AI resource metadata

Creator / publisher: dylantarre
Original project: https://github.com/dylantarre/animation-principles/blob/83597134ba8ff59838270f94d7ac7282ffa3b54d/skills/09-by-tool-framework/figma-prototyping/SKILL.md
Attribution basis: Recovered original package and original project license at a pinned revision

Fields of work: Design
Roles: Graphic Designer, Product Designer, UX Designer
Specialties: Cross Platform, Design
Tools: Figma
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: a076a67ca143404e3cdcb256d36ce05f4e4e9f6fee9163038cf51f1325c74712
Metadata reviewed: 2026-10-27
This metadata supersedes earlier Dave AI catalog attribution. Original instruction and supporting files are preserved.
