---
name: godot-theme-easter
description: Use when applying a specific Easter holiday theme (Eggs, Bunnies, Pastels) to a game.
---

# Easter Theme (Aesthetics & Juice)

## Overview
This skill provides the assets and logic to "Easter-fy" a game. It focuses on the **Classic Easter** aesthetic: bright pastels, bouncy animations, and egg/bunny iconography.

## Core Components (Expert Easter Tools)

### [easter_squash_stretch_juice.gd](scripts/easter_squash_stretch_juice.gd)
Expert 'Squash and Stretch' logic for organic egg-like interactions using Tweens.

### [easter_runtime_ui_themer.gd](scripts/easter_runtime_ui_themer.gd)
Runtime theme injector for applying mass pastel styles across the UI tree.

### [easter_shimmer_vfx_emitter.gd](scripts/easter_shimmer_vfx_emitter.gd)
Professional 'Hidden Item' shimmer effect with additive blending and scale curves.

### [easter_seasonal_activation_gate.gd](scripts/easter_seasonal_activation_gate.gd)
Date-aware manager for automatic activation of seasonal event content.

### [easter_egg_collection_tracker.gd](scripts/easter_egg_collection_tracker.gd)
Expert registry for tracking hidden items with signal-based progression signals.

### [easter_mesh_painter_override.gd](scripts/easter_mesh_painter_override.gd)
Seasonal 3D material swapper using surface overrides to preserve base assets.

### [easter_wobble_physics_body.gd](scripts/easter_wobble_physics_body.gd)
Instability-driven physics body for 'Egg-like' wobbly movement.

### [easter_camera_pop_juice.gd](scripts/easter_camera_pop_juice.gd)
Immersive FOV 'kick' logic to emphasize collection or pop events.

### [easter_confetti_canon_vfx.gd](scripts/easter_confetti_canon_vfx.gd)
Celebratory confetti explosion with multi-colored pastel flakes.

### [easter_pastel_color_palette.gd](scripts/easter_pastel_color_palette.gd)
Static utility containing curated, harmonious Easter color tokens.

## Visual Guidelines
- **Colors**:
    -   Pink: `#FFC1CC`
    -   Cyan: `#E0FFFF`
    -   Yellow: `#FFFFE0`
    -   Mint: `#98FF98`
- **Shapes**: Rounded corners (`corner_radius` > 8px). Avoid sharp edges.
- **VFX**: Confetti, sparkles, and ribbons.

## NEVER Do (Expert Easter Rules)

### Aesthetics & Juice
- **NEVER use sharp edges or high-contrast blacks** — Easter aesthetics favor rounded corners (`corner_radius > 12`) and soft pastel tones.
- **NEVER use standard linear scaling for pops** — Linear scaling feels 'robotic.' Always use `TRANS_ELASTIC` or `TRANS_QUART` for organic eggs.
- **NEVER use billboarding for Easter particles** — In close-up UI or VR, billboard sparkles look flat. Use mesh-based particles or axial rotation.

### Logic & Performance
- **NEVER modify the original .mesh or .tres resource** — Swapping materials on a shared Resource changes it for EVERY instance in the game. Always use `surface_override` or `duplicate()`.
- **NEVER run date-checks in _process** — Checking the system calendar every frame is wasteful. Run `Time.get_date_dict_from_system()` once on `_ready` or event trigger.
- **NEVER ignore the 'No-Seasonal' toggle** — Some players hate seasonal overrides. Always provide a 'Disable Seasonal Themes' option in settings.

### Polish
- **NEVER have 'Static' collectibles** — If a player finds an egg, it MUST react (wobble, sparkle, or pop). Dead items feel like bugs.
- **NEVER skip the camera feedback** — A collect event without a subtle camera shake or lens kick feels 'hollow.'


---
Source attribution: ahmet-cetinkaya
Original project: https://github.com/ahmet-cetinkaya/dotfiles/blob/d9f3fdbf2e031523a2ac030ab769b095193b5a03/agent-ctrl/profiles/godot/skills/godot-theme-easter/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2026 Ahmet Çetinkaya

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Dave AI resource metadata

Creator / publisher: ahmet-cetinkaya
Original project: https://github.com/ahmet-cetinkaya/dotfiles/blob/d9f3fdbf2e031523a2ac030ab769b095193b5a03/agent-ctrl/profiles/godot/skills/godot-theme-easter/SKILL.md
Attribution basis: Source repository record

Fields of work: Design, Development & Engineering
Roles: Game Developer, UX Designer
Specialties: Design
Tools: Godot
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 7fe39ee561d6626e1c98143f2e786f94061fc5cdc059640a56e0cb4b4f7d7ab9
