---
name: minecraft-testing
description: >
  Write automated tests for Minecraft mods and plugins for 1.21.x. Covers NeoForge
  GameTests (@GameTest annotation, GameTestHelper assertions, test structure placement),
  Fabric game tests (fabric-gametest-api-v1), unit testing non-Minecraft logic with
  JUnit 5, MockBukkit for Paper/Bukkit plugin testing (mock server, mock player, event 
  dispatching, inventory checking), integration testing with a test server via Gradle,
  and GitHub Actions CI workflows that run GameTests headlessly. Includes patterns for
  mocking registries, testing event handlers, testing commands, and test-driven
  development for Minecraft projects.
---

# Minecraft Testing Skill

## Testing Strategies Overview

| Approach | Best For | Requires Game? |
|----------|---------|----------------|
| **JUnit 5** (pure unit tests) | Logic, data structures, NBT serialization | No |
| **MockBukkit** | Bukkit/Paper plugin events, commands, inventory | No (mocked server) |
| **NeoForge GameTests** | In-game block/entity/world interaction | Yes (test environment) |
| **Fabric GameTests** | In-game block/entity/world interaction | Yes (test environment) |
| **Integration server** | Full plugin/mod lifecycle | Yes (dedicated test server) |

### Routing Boundaries
- `Use when`: the task is designing or implementing automated tests (unit, mock, gametest, CI test jobs) for Minecraft projects.
- `Do not use when`: the task is implementing gameplay features rather than testing them (`minecraft-modding`, `minecraft-plugin-dev`, `minecraft-datapack`).
- `Do not use when`: the task is release automation or publishing pipelines (`minecraft-ci-release`).

---

## Unit Testing (JUnit 5 — No Minecraft)

### `build.gradle.kts` additions
```kotlin
dependencies {
    testImplementation("org.junit.jupiter:junit-jupiter:5.11.0")
    testRuntimeOnly("org.junit.platform:junit-platform-launcher")
}

tasks.test {
    useJUnitPlatform()
    testLogging {
        events("passed", "skipped", "failed")
    }
}
```

### Example pure unit test
```java
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;

class CooldownManagerTest {

    @Test
    void playerOnCooldown_returnsFalse_afterExpiry() {
        var manager = new CooldownManager(500L); // 500ms cooldown
        manager.startCooldown("steve");
        assertTrue(manager.isOnCooldown("steve"));
        // fast-forward time by sleeping or injecting a Clock
        assertFalse(manager.isOnCooldown("notExisting"));
    }

    @Test
    void cooldown_throwsIllegalArgument_onNegativeDuration() {
        assertThrows(IllegalArgumentException.class,
            () -> new CooldownManager(-1L));
    }
}
```

---

## MockBukkit (Paper/Bukkit Plugin Tests)

[MockBukkit](https://github.com/MockBukkit/MockBukkit) provides a mock Bukkit server
for unit-testing plugin logic without running a real Minecraft server.

### `build.gradle.kts`
```kotlin
repositories {
    maven("https://repo.papermc.io/repository/maven-public/")
    maven("https://repo.mockbukkit.org/artifactory/mockbukkit/")
}

dependencies {
    compileOnly("io.papermc.paper:paper-api:1.21.11-R0.1-SNAPSHOT")
    testImplementation("org.junit.jupiter:junit-jupiter:5.11.0")
    testImplementation("com.github.seeseemelk:MockBukkit-v1.21:3.127.0")
    testRuntimeOnly("org.junit.platform:junit-platform-launcher")
}

tasks.test {
    useJUnitPlatform()
}
```

### Setup / teardown pattern
```java
import be.seeseemelk.mockbukkit.MockBukkit;
import be.seeseemelk.mockbukkit.ServerMock;
import be.seeseemelk.mockbukkit.entity.PlayerMock;
import org.junit.jupiter.api.*;

class MyPluginTest {

    private static ServerMock server;
    private static MyPlugin plugin;

    @BeforeAll
    static void setUp() {
        // Start mock Bukkit server and load your plugin
        server = MockBukkit.mock();
        plugin = MockBukkit.load(MyPlugin.class);
    }

    @AfterAll
    static void tearDown() {
        MockBukkit.unmock();
    }

    @BeforeEach
    void beforeEach() {
        // Create a fresh mock player per test if needed
    }
}
```

### Testing events
```java
@Test
void playerJoin_getsWelcomeMessage() {
    PlayerMock player = server.addPlayer("Steve");
    player.simulateJoin(); // fires PlayerJoinEvent

    // Assert the player received the expected message component
    player.assertSaid("Welcome, Steve!");
    // Or for Adventure components:
    assertTrue(player.nextMessage().contains("Welcome"));
}

@Test
void onBlockBreak_cancelledForNonOp() {
    PlayerMock player = server.addPlayer();
    player.setOp(false);

    Block block = player.getWorld().getBlockAt(0, 64, 0);
    block.setType(Material.STONE);
    BlockBreakEvent event = new BlockBreakEvent(block, player);
    server.getPluginManager().callEvent(event);

    assertTrue(event.isCancelled(), "Non-op should not be able to break blocks");
}
```

### Testing commands
```java
@Test
void mypluginInfo_returnsVersion() {
    PlayerMock player = server.addPlayer("Admin");
    player.setOp(true);

    boolean result = server.dispatchCommand(player, "myplugin info");

    assertTrue(result);
    player.assertSaid("Version: " + plugin.getDescription().getVersion());
}

@Test
void mypluginReload_requiresOp() {
    PlayerMock player = server.addPlayer("NonOp");
    player.setOp(false);

    server.dispatchCommand(player, "myplugin reload");

    player.assertSaid("No permission.");
}
```

### Testing inventory / items
```java
@Test
void giveKitCommand_givesPlayerItems() {
    PlayerMock player = server.addPlayer();
    
    server.dispatchCommand(player, "kit starter");
    
    // Check inventory
    assertTrue(player.getInventory().contains(Material.STONE_SWORD));
    assertTrue(player.getInventory().contains(Material.BREAD, 16));
}
```

### Testing scheduler tasks
```java
@Test
void repeatingTask_firesAfterDelay() {
    PlayerMock player = server.addPlayer();
    
    // Execute 40 ticks worth of scheduled tasks
    server.getScheduler().performTicks(40L);
    
    // Assert expected side effect happened
    assertEquals(2, plugin.getTaskCount());
}
```

### Testing PDC
```java
@Test
void pdcKillCount_incrementsOnKill() {
    PlayerMock player = server.addPlayer();
    NamespacedKey key = new NamespacedKey(plugin, "kills");
    
    // Simulate kill event
    EntityDeathEvent deathEvent = new EntityDeathEvent(
        server.addMockEntity(EntityType.ZOMBIE), new ArrayList<>(), 0
    );
    deathEvent.getEntity().setKiller(player);
    server.getPluginManager().callEvent(deathEvent);
    
    int kills = player.getPersistentDataContainer()
        .getOrDefault(key, PersistentDataType.INTEGER, 0);
    assertEquals(1, kills);
}
```

---

## NeoForge GameTests

GameTests run inside a Minecraft world. They place a **structure** (the test environment),
then run assertions using `GameTestHelper`.

### Registration
```java
// In your mod main class:
@Mod(MyMod.MOD_ID)
public class MyMod {
    public MyMod(IEventBus modEventBus) {
        modEventBus.register(MyGameTests.class);
    }
}
```

### Test class
```java
import net.minecraft.gametest.framework.*;
import net.neoforged.neoforge.gametest.GameTestHolder;
import net.neoforged.neoforge.gametest.PrefixGameTestTemplate;

@GameTestHolder(MyMod.MOD_ID)                // registers test namespace
@PrefixGameTestTemplate(false)               // don't prefix template names
public class MyGameTests {

    // Default template: 3x3x3 air structure called "mymod:empty"
    @GameTest(template = "mymod:empty")
    public static void testBlockInteraction(GameTestHelper helper) {
        // Place a block
        helper.setBlock(1, 1, 1, net.minecraft.world.level.block.Blocks.FURNACE);
        
        // Run after 1 tick
        helper.runAfterDelay(1, () -> {
            // Assert block state
            helper.assertBlock(new net.minecraft.core.BlockPos(1, 1, 1),
                b -> b.is(net.minecraft.world.level.block.Blocks.FURNACE),
                "Expected furnace");
            
            helper.succeed();
        });
    }

    @GameTest(template = "mymod:empty", timeoutTicks = 200)
    public static void testEntitySpawn(GameTestHelper helper) {
        // Spawn entity
        var entity = helper.spawnWithNoFreeWill(
            net.minecraft.world.entity.EntityType.ZOMBIE, new net.minecraft.core.BlockPos(2, 2, 2)
        );
        
        helper.runAfterDelay(5, () -> {
            helper.assertEntityPresent(
                net.minecraft.world.entity.EntityType.ZOMBIE,
                new net.minecraft.core.BlockPos(2, 2, 2), 1.0
            );
            helper.succeed();
        });
    }
}
```

### Structure templates (`.nbt` files)
Place empty structure files at:  
`src/main/resources/data/mymod/structures/empty.nbt`

Generate them in-game using `/test create mymod:empty 3 3 3` (NeoForge test command).
Commit the `.nbt` files to version control.

### Running GameTests
```bash
# Start the test server and run all tests
./gradlew runGameTestServer

# In-game (dev environment):
# /test runall
# /test run mymod:test_block_interaction
```

---

## Fabric GameTests

```java
import net.fabricmc.fabric.api.gametest.v1.FabricGameTest;
import net.minecraft.core.BlockPos;
import net.minecraft.gametest.framework.GameTest;
import net.minecraft.gametest.framework.GameTestHelper;
import net.minecraft.world.level.block.Blocks;

public class MyFabricGameTests implements FabricGameTest {

    @GameTest(template = EMPTY_STRUCTURE)
    public void testCustomBlock(GameTestHelper helper) {
        helper.setBlock(1, 1, 1, Blocks.GOLD_BLOCK.defaultBlockState());
        
        helper.runAfterDelay(2, () -> {
            helper.assertBlock(
                new BlockPos(1, 1, 1),
                b -> b.is(Blocks.GOLD_BLOCK),
                "Gold block should be placed"
            );
            helper.succeed();
        });
    }
}
```

### Register in `fabric.mod.json`
```json
{
  "entrypoints": {
    "fabric-gametest": [
      "com.example.mymod.fabric.MyFabricGameTests"
    ]
  }
}
```

---

## `GameTestHelper` Assertions Reference

```java
// Block assertions
helper.assertBlock(pos, predicate, "message");
helper.assertBlockState(pos, state -> state.is(Blocks.STONE), "Expected stone");
helper.assertBlockPresent(Blocks.GOLD_BLOCK, pos);
helper.assertBlockNotPresent(Blocks.TNT, pos);

// Entity assertions
helper.assertEntityPresent(EntityType.ZOMBIE, pos, radius);
helper.assertEntityNotPresent(EntityType.ZOMBIE);
helper.assertEntityCount(EntityType.ZOMBIE, expectedCount);
helper.assertEntityProperty(entity, entity -> entity.getHealth() > 0, "alive");

// Item assertions
helper.assertContainerContains(pos, Items.DIAMOND);
helper.assertContainerEmpty(pos);

// Control flow
helper.succeed();        // mark test as passed — REQUIRED at end
helper.fail("reason");   // mark test as failed
helper.runAfterDelay(ticks, runnable); // schedule assertion
helper.onEachTick(runnable);          // run every tick (use with care)
helper.succeedWhen(() -> { /* assertions */ }); // poll until assertions pass or timeout
helper.succeedOnTickWhen(tick, () -> { /* assertions */ });
```

---

## CI: Running Tests in GitHub Actions

```yaml
# .github/workflows/test.yml
name: Tests

on: [push, pull_request]

jobs:
  unit-tests:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4
      - uses: actions/setup-java@v4
        with:
          java-version: '21'
          distribution: 'temurin'
      - uses: gradle/actions/setup-gradle@v3
      - name: Run unit tests
        run: ./gradlew test

  game-tests:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4
      - uses: actions/setup-java@v4
        with:
          java-version: '21'
          distribution: 'temurin'
      - uses: gradle/actions/setup-gradle@v3
      - name: Run GameTests (headless)
        run: ./gradlew runGameTestServer
        env:
          # Required for headless rendering
          CI: true
```

---

## References

- MockBukkit GitHub: https://github.com/MockBukkit/MockBukkit
- MockBukkit docs: https://mockbukkit.readthedocs.io/
- NeoForge GameTest docs: https://docs.neoforged.net/docs/misc/gametest/
- Fabric GameTest API: https://wiki.fabricmc.net/tutorial:gametests
- JUnit 5 user guide: https://junit.org/junit5/docs/current/user-guide/



---
Source attribution: Jahrome907
Original project: https://github.com/Jahrome907/minecraft-codex-skills
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2026 SkillsHub Contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Dave AI resource metadata

Creator / publisher: Jahrome907
Original project: https://github.com/Jahrome907/minecraft-codex-skills
Attribution basis: Original repository namespace preserved by package mirror

Fields of work: Development & Engineering
Roles: Backend Developer, Game Developer, QA / Test Engineer
Specialties: Backend, Testing
Tools: Mockbukkit
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 849b68be90e2dd7a21e1fbba3b5c246bca5f25ccc5caec0d101dcb061b00dcc2
Metadata reviewed: 2026-10-27
This metadata supersedes earlier Dave AI catalog attribution. Original instruction and supporting files are preserved.
