---
name: vr-ar-650a60cd1508
description: "VR/AR development principles. Comfort, interaction, performance requirements."
risk: unknown
source: community
date_added: "2026-02-27"
---

# VR/AR Development

> Immersive experience principles.

---

## 1. Platform Selection

### VR Platforms

| Platform | Use Case |
|----------|----------|
| **Quest** | Standalone, wireless |
| **PCVR** | High fidelity |
| **PSVR** | Console market |
| **WebXR** | Browser-based |

### AR Platforms

| Platform | Use Case |
|----------|----------|
| **ARKit** | iOS devices |
| **ARCore** | Android devices |
| **WebXR** | Browser AR |
| **HoloLens** | Enterprise |

---

## 2. Comfort Principles

### Motion Sickness Prevention

| Cause | Solution |
|-------|----------|
| **Locomotion** | Teleport, snap turn |
| **Low FPS** | Maintain 90 FPS |
| **Camera shake** | Avoid or minimize |
| **Rapid acceleration** | Gradual movement |

### Comfort Settings

- Vignette during movement
- Snap vs smooth turning
- Seated vs standing modes
- Height calibration

---

## 3. Performance Requirements

### Target Metrics

| Platform | FPS | Resolution |
|----------|-----|------------|
| Quest 2 | 72-90 | 1832x1920 |
| Quest 3 | 90-120 | 2064x2208 |
| PCVR | 90 | 2160x2160+ |
| PSVR2 | 90-120 | 2000x2040 |

### Frame Budget

- VR requires consistent frame times
- Single dropped frame = visible judder
- 90 FPS = 11.11ms budget

---

## 4. Interaction Principles

### Controller Interaction

| Type | Use |
|------|-----|
| **Point + click** | UI, distant objects |
| **Grab** | Manipulation |
| **Gesture** | Magic, special actions |
| **Physical** | Throwing, swinging |

### Hand Tracking

- More immersive but less precise
- Good for: social, casual
- Challenging for: action, precision

---

## 5. Spatial Design

### World Scale

- 1 unit = 1 meter (critical)
- Objects must feel right size
- Test with real measurements

### Depth Cues

| Cue | Importance |
|-----|------------|
| Stereo | Primary depth |
| Motion parallax | Secondary |
| Shadows | Grounding |
| Occlusion | Layering |

---

## 6. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Move camera without player | Player controls camera |
| Drop below 90 FPS | Maintain frame rate |
| Use tiny UI text | Large, readable text |
| Ignore arm length | Scale to player reach |

---

> **Remember:** Comfort is not optional. Sick players don't play.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.


---
Source attribution: DorianGallo
Original contribution (preserved): https://github.com/DorianGallo/antigravity-awesome-skills-local/blob/a2a0d2562db3605276a7229bbb822c53b6e0ef30/plugins/antigravity-awesome-skills-claude/skills/game-development/vr-ar/SKILL.md
License: MIT + CC-BY-4.0
License information: https://creativecommons.org/licenses/by/4.0/
Original upstream instructions; downloaded from Dave AI.

## Upstream license notice

MIT License

Copyright (c) 2026 Antigravity User

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Creative Commons Attribution 4.0 International (CC BY 4.0)

This file clarifies the license for original non-code repository content.

- Original code and tooling remain licensed under the MIT License in `LICENSE`.
- Original documentation and other non-code written content are licensed under
  the Creative Commons Attribution 4.0 International license unless a more
  specific upstream notice says otherwise.
- Third-party attributions, upstream licenses, and exceptions are tracked in
  `docs/sources/sources.md`.

Canonical license URL:
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Review the full license text at the canonical URL before reuse.



# Dave AI resource metadata

Creator / publisher: DorianGallo
Original contribution (preserved): https://github.com/DorianGallo/antigravity-awesome-skills-local/blob/a2a0d2562db3605276a7229bbb822c53b6e0ef30/plugins/antigravity-awesome-skills-claude/skills/game-development/vr-ar/SKILL.md
Attribution basis: Explicit original-content license; package is not listed among upstream exceptions

Fields of work: Development & Engineering, Design, Product Management
Roles: Frontend Developer, UX Designer, Product Manager, Game Developer, Mobile Developer
Specialties: Mobile, Frontend
Tools: Quest, Pcvr, Psvr, Arkit, Arcore, Hololens, Webxr
Country applicability: Country not specified
Classification basis: Source category, role and specialization labels
Instruction SHA-256: 2e48b68d326780a1628efa0f348608f4275d63c2e2c421c036b94481f07b54ab
