dojo-state
Use when managing game state with Zustand in dojo.js. Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update, getEntity, mergeEntities, state management, revert transaction
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Use when managing game state with Zustand in dojo.js. Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update, getEntity, mergeEntities, state management, revert transaction
Use when querying, fetching, or subscribing to game entities in dojo.js. Triggers: entity query, fetch entities, useModel, useEntityQuery, ToriiQueryBuilder, subscribe entities, getEntities, entity subscription, model data
Use when executing game actions and sending transactions in dojo.js. Triggers: send transaction, execute action, dojo action, contract call, DojoProvider, execute, sendMessage, batch transaction, invoke
Use when subscribing to game events and tracking tokens in dojo.js. Triggers: subscribe events, game events, token balance, event query, achievements, event subscription, onTokenBalanceUpdated, activity tracking
Use when debugging and troubleshooting dojo.js applications. Triggers: dojo error, torii connection, entity not found, type mismatch, debug dojo, troubleshoot, subscription error, sync issues
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
Integrate Cartridge's Verifiable Random Function (VRF) for provably fair, atomic randomness in Dojo games.
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