Unity Asset Skills
Unity AssetDatabase management — import, delete, move/rename, duplicate, find, get info, create folders, refresh, reimport (single/batch), read/set labels. Exact signatures via GET /skills/schema.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Unity AssetDatabase management — import, delete, move/rename, duplicate, find, get info, create folders, refresh, reimport (single/batch), read/set labels. Exact signatures via GET /skills/schema.
Scene View bookmarks — save the current selection plus camera pivot/rotation/size under a name, jump back, list, delete. Exact signatures via GET /skills/schema.
Cinemachine Virtual Camera setup — VCam/FreeLook/ClearShot/StateDriven, Body/Aim/Noise pipeline, Impulse, target groups, splines, blends, CinemachineBrain. Exact signatures via GET /skills/schema.
Unity Scene View and Game Camera control — move/rotate the view, create/configure cameras, FOV/clip planes/culling mask, ortho vs perspective, screenshot. Exact signatures via GET /skills/schema.
Unity Editor console log capture, query, write, and settings — read history, start/stop capture, log/clear, error-pause/collapse/clear-on-play, export, count by type. Exact signatures via GET /skills/schema.
UnityEvent persistent-listener wiring at editor time — inspect, add, remove, batch-add, copy, clear, set call-state, list events on a component. Exact signatures via GET /skills/schema.
Undo/redo history management over the Unity Editor native undo stack — undo/redo one or many steps, get current undo group name. Exact signatures via GET /skills/schema.
Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板,...
Unity lighting — create/configure Directional/Point/Spot/Area lights, batch-toggle scene lights, place reflection probes and light probe groups, inspect lightmap baking. Exact signatures via GET /skills/schema.
Unity NavMesh baking and pathfinding — bake/rebake, query paths, configure NavMeshAgent/NavMeshObstacle, areas, avoidance, carving, sample positions. Exact signatures via GET /skills/schema.
Prefab management — create, instantiate, apply, unpack, find instances, edit prefab assets, create variants. Exact signatures via GET /skills/schema.
Asset import settings — texture/audio/model importers, sprite settings, per-platform overrides, and reimport. Exact signatures via GET /skills/schema.
Project information — read metadata (Unity version, render pipeline), list shaders/UPM packages, read layers/tags, add a tag, read build and player settings. Exact signatures via GET /skills/schema.
Sample/demo skills for API connectivity testing — create primitives, move/rotate/scale/delete by name, simple scene info. For smoke tests and demos, not production. Exact signatures via GET /skills/schema.
Unity scene management — create, load (single/additive), save, unload, switch active scene, get scene info/hierarchy, screenshot, search objects. Exact signatures via GET /skills/schema.
Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责,...
ScriptableObject management — create, read, modify, delete, duplicate, find SO assets, list available types, import/export JSON. Exact signatures via GET /skills/schema.
HLSL/ShaderLab .shader file management — create/read/list/find/delete, inspect properties/keywords, check compile errors, count variants, toggle global keywords, URP template. Exact signatures via GET /skills/schema.
AI-powered scene operations — SQL-like and spatial object queries, automatic layout (grid/circle/line), align/distribute/snap/randomize, replace prefabs, reference auto-binding. Exact signatures via GET /skills/schema.
Unity Terrain operations — create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Exact signatures via GET /skills/schema.
Unity Test Runner async operations — run/discover/list/cancel tests, poll job results, create EditMode/PlayMode templates, list categories, skills smoke regression. Poll by jobId. Exact signatures via GET /skills/schema.
Unity Timeline editing — create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Exact signatures via GET /skills/schema.
UI Toolkit (UITK) — create/edit USS stylesheets and UXML layouts, configure UIDocument + PanelSettings, generate EditorWindow/runtime UI scaffolds. For Canvas UGUI use ui. Exact signatures via GET /skills/schema.
Universal Render Pipeline (URP) asset and renderer feature management — inspect/modify the active URP asset, list renderer data, add/remove/toggle renderer features (SSAO, RenderObjects, Decal...). Exact signatures via GET /skills/schema.
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