Ideation Session
Create a ideation session with structured process, quality checks, and system integration
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Create a ideation session with structured process, quality checks, and system integration
Create a component library spec with structured process, quality checks, and system integration
Create a user flow with structured process, quality checks, and system integration
Create a wireframe spec with structured process, quality checks, and system integration
通过 UnrealMCPHub 驱动 Unreal Engine 完成游戏开发全流程的综合技能。覆盖:工程管理、C++ 编译、关卡构建、PIE 测试、AI 寻路、内存治理、弹窗处理、Slate UI 操控、UMG Widget 创建。触发:用户提及 UE/Unreal/编译/启动/崩溃/MCP/PIE/关卡/怪物/AI/UI/Widget/Slate 等关键词时激活。
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, and UX specs are complete. Produces a PROCEED/PIVOT/KILL verdict that gates the Pre-Production → Production transition.
PC/Console Game Development workflow skill. Use this skill when the user needs PC and console game development principles. Engine selection, platform features, optimization strategies and the operator should preserve the upstream workflow, copied support files, and provenance before merging or ha...
Game Development workflow skill. Use this skill when the user needs Game development orchestrator. Routes to platform-specific skills based on project needs and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
Write game development post-mortems with analysis. TRIGGERS - Use when user needs help with game-post-mortem related tasks.
Write level design documents with layouts and objectives. TRIGGERS - Use when user needs help with level-design-doc related tasks.
Create game studio business plans. TRIGGERS - Use when user needs help with game-business-plan related tasks.
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Track multi-session story arcs, plot threads, and campaign progression. Manages ongoing narratives, NPC relationships, party goals, and session continuity across multiple game sessions.
Sync campaign content and update cross-references between sessions, NPCs, and related articles
Audit a world for consistency, D&D 5e 2024 rule compliance, broken links, orphaned entities, and connection gaps. Provides detailed reports and can auto-fix issues.
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase plan...
Create bug report templates for game testing. TRIGGERS - Use when user needs help with bug-report-template-game related tasks.
Plan live operations for online games. TRIGGERS - Use when user needs help with live-ops-plan related tasks.
Create mobile game development and launch plans. TRIGGERS - Use when user needs help with mobile-game-plan related tasks.
Write level design documents with layout and flow. TRIGGERS - Use when user needs help with level-design-document related tasks.
Write game design documents with mechanics and systems. TRIGGERS - Use when user needs help with game-design-document related tasks.
Plan game live operations with events and updates. TRIGGERS - Use when user needs help with game-live-ops-plan related tasks.
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