arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
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Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when implementing Disney's 12 animation principles in Adobe After Effects
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
Use when building slow intentional animations between 1200-2000ms - app intros, loading sequences, storytelling moments that create emotional resonance
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
Game art principles. Visual style selection, asset pipeline, animation workflow.
Complete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScript
Unified team skill for motion design. Animation token systems, scroll choreography, GPU-accelerated transforms, reduced-motion fallback. Uses team-worker agent architecture. Triggers on "team motion design", "animation system".
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