Unity ECS Skill
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
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Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Data-Oriented Technology Stack (ECS, Job System, Burst). Authoring, baking, systems, queries, jobs paralleles. Triggers: /dots, /ecs, 'DOTS', 'ECS', 'ISystem', 'SystemAPI', 'IJobEntity', 'Burst', 'NativeArray', 'Entity', 'IComponentData', 'data oriented'.
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks.
Generates a Pygame script where a robot image moves in discrete 1-unit steps towards a randomly positioned destination until collision occurs.
Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.
Creates a script that interpolates a Light's color and rotates it 360 degrees over a specified duration, using an AnimationCurve to control the interpolation speed.
Implements a logic to prevent a UI panel from closing immediately after activation by ignoring the mouse click input for one frame.
Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank).
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
Implements a Unity UI panel manager that closes panels when clicking outside their bounds, specifically preventing the activation click from triggering immediate deactivation.
Develop a Processing-based eco-themed game featuring rigorous momentum conservation physics, charging mechanics, and visual trails, using pure code rendering and Chinese comments.
{{SKILL_DESCRIPTION}} Use this skill when working with file operations, directory management, file reading/writing, or any filesystem-related operations in LÖVE games.
Defold engine skill for Lua scripting and cross-platform mobile development.
Nintendo Switch SDK skill for Joy-Con features.
Integrates local LLMs into Godot games, enhancing NPC interactions and game dynamics with advanced AI capabilities.
Expert mobile game developer specializing in iOS and Android optimization, ensuring performant and player-friendly gaming experiences.
Integrates local and cloud LLMs into Unity games for enhanced AI NPCs and intelligent behaviors, optimizing performance and memory usage.
Specializes in creating immersive VR/AR experiences using WebXR, focusing on performance optimization and user comfort.
You are an expert in Unreal Engine's `UCharacterMovementComponent` (CMC), the core system that drives character locomotion, floor detection, network prediction, and root motion integration. You understand the full Phys* pipeline, custom movement mode implementation, and the `FSavedMove_Character`...
Debug Godot games on iPhone/iPad via USB:
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How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.