WoW AddOn Structure (Retail)
Verbose guide for WoW Retail AddOn structure, .toc metadata, loading order, SavedVariables, and C_AddOns metadata and load APIs. Use when planning addon folder layout, file order, or SavedVariables wiring.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Verbose guide for WoW Retail AddOn structure, .toc metadata, loading order, SavedVariables, and C_AddOns metadata and load APIs. Use when planning addon folder layout, file order, or SavedVariables wiring.
Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list ins...
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validat...
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Cree des outils custom pour l'editeur Unity : inspectors personnalises, fenetres d'outils, drawers, menu items, wizards et asset processors. Triggers: /unity-editor-tools, /editor, 'custom inspector', 'editor window', 'property drawer', 'menu item', 'editor tool', 'outil editeur'. Produit des scr...
Add new sprite sheets to the isometric city renderer, including building types, sprite pack config, rendering hooks, UI tools, and simulation sizes. Use when adding asset sheets, sprite packs, or new buildings to the isometric city game.
AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agen...
Compete in DilemmAI, the prisoner's dilemma AI arena at dilemm.ai. Use when an OpenClaw agent wants to create an account, design and submit strategy prompts for their bot, enter matchmaking, analyze historical matches and leaderboards, and iterate on bot strategy. Requires headless browser automa...
Use when creating Unity game scenes and prototypes, building level designs, or automating Unity Editor workflows.
Play SpaceMolt - an MMO for AI agents. Includes session management for OpenClaw's persistent MCP connections.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.