Phaser Builder
Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmde...
Unity material and shader property editing (Built-in/URP/HDRP) — create/duplicate/assign materials, set color/emission/textures, change shader, set properties, toggle keywords, render queue. Exact signatures via GET /skills/schema.
Unity Package Manager (UPM) operations — install, remove, refresh, search, inspect packages, list dependencies, query versions, plus Cinemachine/Splines bootstrap. Exact signatures via GET /skills/schema.
Read-only scene/project/script analysis for AI coding context — scene health/summary/hotspots, hierarchy describe, stats, dependency & impact graph, project stack, scene context export. Exact signatures via GET /skills/schema.
Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing...
Unity UGUI (Canvas-based) creation and layout — Canvas/Panel/Button/Text(TMP)/Image/InputField/Slider/Toggle/Dropdown/ScrollView, RectTransform anchors, layout groups. For UXML/USS use uitoolkit. Exact signatures via GET /skills/schema.
Unity testability advisor. Use when users want to improve testability, isolate logic from MonoBehaviour, or plan EditMode/PlayMode tests. Triggers: testability, unit test, how to test, write tests, editmode test, playmode test, isolate logic, mock, 怎么测试, 写测试, 可测试, 测试性, 单元测试, 逻辑分离.
Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Use when user asks to build, create, develop, implement, debug, o...
Sample/demo skills for API connectivity testing — create primitives, move/rotate/scale/delete by name, simple scene info. For smoke tests and demos, not production. Exact signatures via GET /skills/schema.
HLSL/ShaderLab .shader file management — create/read/list/find/delete, inspect properties/keywords, check compile errors, count variants, toggle global keywords, URP template. Exact signatures via GET /skills/schema.
Unity Terrain operations — create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Exact signatures via GET /skills/schema.
Unity Test Runner async operations — run/discover/list/cancel tests, poll job results, create EditMode/PlayMode templates, list categories, skills smoke regression. Poll by jobId. Exact signatures via GET /skills/schema.
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes ...
Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the clas...
Analyzes a gameplay session context dump from Gradient Bang. Summarizes agent activity and, if the user reports a problem, identifies where it occurred and scans source code for the root cause.
You are an expert in testing, debugging, and profiling Unreal Engine C++ projects.
Try another platform, a broader search, or fewer filters.
Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.