game-testing-plan
Create game testing plans with QA procedures. TRIGGERS - Use when user needs help with game-testing-plan related tasks.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Create game testing plans with QA procedures. TRIGGERS - Use when user needs help with game-testing-plan related tasks.
Plan game studio businesses. TRIGGERS - Use when user needs help with game-studio-business-plan related tasks.
Plan game sound design with effects and music. TRIGGERS - Use when user needs help with game-sound-design related tasks.
Write game sound design briefs with direction. TRIGGERS - Use when user needs help with game-sound-design-brief related tasks.
Design game user interfaces with wireframes. TRIGGERS - Use when user needs help with game-ui-design related tasks.
Design tournament platforms. TRIGGERS - Use when user needs help with game-tournament-platform related tasks.
Audit game UX with player experience analysis. TRIGGERS - Use when user needs help with game-ux-audit related tasks.
Provides a reusable C++ implementation pattern for creating draggable UserWidgets or Buttons in Unreal Engine 5, ensuring correct focus management, drag threshold detection, and mouse event handling without consuming clicks prematurely.
Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.
A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D, Sprite Atlas, pixel art, 2D game, jeu 2D, tile, Rule Tile. Commandes : /unity-2d, /2d
Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.
Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnE...
Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.
Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the trig...
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes ...
Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the clas...
Catch-all reference for smaller WoW Retail API systems that don't warrant individual skills. Covers Tutorial, ReportSystem, SplashScreen, Cinematic, ChromieTimeInfo, AlliedRaces, UserFeedback, WarbandSceneInfo, ResearchInfo (archaeology), Log, EventUtils, SlashCommand, ClickBindings, TooltipInfo,...
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
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How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.