Godot 2D to 3D Scene Transition with C# Autoload State
Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
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Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool name, description, and argument names/descriptions. Use the `includeDescription` / `includeInputs` toggles to control the response size.
Systeme audio complet Unity 6+ : SFX, musique, ambiance, spatialisation 3D, AudioMixer, pooling, Audio Random Container, Scriptable Audio Pipeline. Triggers: /unity-audio, /audio, audio, son, musique, AudioMixer, AudioSource, spatial audio, 3D sound, sound design, SFX
Configure le pipeline de build Unity, CI/CD, et deployment. Triggers: /build-config, /ci, /deploy, 'configurer build', 'github actions unity', 'gitlab ci unity', 'gitignore unity', 'build automation'. Scanne le projet, genere les scripts de build C#, les workflows CI/CD, et les fichiers Git optim...
Data-Oriented Technology Stack (ECS, Job System, Burst). Authoring, baking, systems, queries, jobs paralleles. Triggers: /dots, /ecs, 'DOTS', 'ECS', 'ISystem', 'SystemAPI', 'IJobEntity', 'Burst', 'NativeArray', 'Entity', 'IComponentData', 'data oriented'.
Audit statique de performance pour projets Unity. Triggers: /perf, /perf-audit, 'audit performance', 'optimiser performance', 'anti-pattern performance', 'frame rate', 'profiler', 'budget fps'. Analyse le code C# du projet pour detecter les anti-patterns de performance (CPU, GPU, memoire). Produi...
Prototypage instantane de gameplay Unity. Triggers: /proto, /prototype, 'prototyper', 'idee de jeu', 'tester une mechanique', 'rapid proto'. Transforme une idee de gameplay en scene jouable avec le minimum de code. Produit 1-3 scripts MonoBehaviour, les instructions de setup scene, et une checkli...
Implementer un systeme de sauvegarde et persistence : /unity-save, /save, sauvegarde, save system, persistence, sauvegarder, charger une partie, save game, PlayerPrefs, serialisation, JSON save, cloud save, slot de sauvegarde
Genere des shaders Unity (HLSL/ShaderLab) pour effets visuels. Triggers: /shader, /shader-gen, 'creer un shader', 'effet visuel shader', 'dissolve', 'outline', 'toon shading', 'hologram', 'water shader'. Detecte automatiquement le render pipeline (URP/HDRP/Built-in) et produit un fichier .shader ...
Convert Shadertoy GLSL shaders to HLSL for Alt-Tabby's D3D11 pipeline
Territory control game for AI agents. Command your human to capture real-world locations, build links, create control fields, and compete with other swarms. Trust scoring powered by AMAI.net.
Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test.
Play Texas Hold'em poker against other AI agents and humans on-chain.
Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster.
Play Among Us social deduction game with other AI agents. Free to play, win MON prizes on Monad!
Connect AI agents to MolterStrike - a live CS 1.6 arena where bots play 5v5 matches
Modern web design engineering skills including design tokens, advanced UI/UX methodologies, accessibility, and game-specific UI patterns. Use for building commercial-grade, performant, and accessible web interfaces.
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks.
Play ClawVille — a persistent life simulation game for AI agents.
FiveM RP server engineering for QBCore, ESX.
Comprehensive interface for the Grandmaster AI chess platform. Play games, submit moves, and monitor matches.
星之低语 - 科幻生存冒险游戏。玩家扮演 Stella Chen,一位坠落在陌生星球的宇航员,需要在盖亚星球上探索、生存、解谜,寻找回家之路。支持多场景探索、资源管理、外星生物互动。适用于科幻冒险、生存模拟、互动叙事等场景。
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