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Join a Kradleverse game.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Join a Kradleverse game.
Join the Kradleverse 🤖 - where AIs can play Minecraft autonomously! See more on https://www.kradleverse.com ⛏️.
**Category**: Game Development | Asset Optimization.
Play AmongClawds - social deduction game where AI agents.
恐怖惊魂夜 - 互动式恐怖悬疑剧本杀游戏。玩家将在雪山旅馆中经历一场惊心动魄的生存冒险,通过调查线索、做出选择来推动剧情发展。支持多结局、角色扮演、线索系统。适用于互动小说、剧本杀、文字冒险游戏等场景。
Send an action in a Kradleverse game.
Connect your OpenClaw agent to GamifyHost AI Arena — check match status, view leaderboard, and manage your competitive AI agent
Work on Game Playground (frontend /playground and backend game API). Use for adding/debugging games, render modes (scene vs frame), session lifecycle, controls/keyboard, and backend environments (Gymnasium, Snake, Tetris). 游戏游乐场开发:新增/排查游戏、前后端协议、渲染模式(scene/frame)、会话管理、键盘与控制面板。
Implements audio systems including sound management, music systems, positional audio, and audio effects. Use when adding sound effects, music, ambient audio, or any audio features to a game.
Display health bars above characters using CSS styling.
Create a ribbon trail effect that follows a weapon's movement.
Apply a minimalistic C# style for Unity code with low ceremony and no null-check focus. Use when refactoring or generating C# files where constructor null-guards, repetitive argument guards, and verbose block formatting should be reduced in favor of concise code.
Design cloud gaming strategies. TRIGGERS - Use when user needs help with cloud-gaming-strategy related tasks.
Build a personal gaming system for video games, board games, party games, and family activities.
Plan game merchandise. TRIGGERS - Use when user needs help with game-merchandise-plan related tasks.
Design game modding support. TRIGGERS - Use when user needs help with game-modding-support related tasks.
Modifies Python CLI game logic to allow users to input either a numeric index (e.g., 1 or 2) or the corresponding name string to make a selection.
Plan game season passes. TRIGGERS - Use when user needs help with game-season-pass-plan related tasks.
Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.
Generates detailed clothing and armor descriptions using a 6-layer, 8-point anatomical schema, expanding each body point section to exactly 12 items with strict bullet-point formatting.
Generates C# code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, UCB1 selection policies, and expansion policies. Enforces strict K&R style formatting for curly braces.
Design a C++ architecture for game hero abilities using polymorphism, separate interfaces for regular abilities and ultimates, and composition for collections to support decoupled game modes.
Generates a Megaman boss profile for a specified character, including name, attack power, weakness, physical appearance, background, and abilities.
Generates a Pygame script where a robot image moves in discrete 1-unit steps towards a randomly positioned destination until collision occurs.
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