game-experience-core
ゲームの「面白さ」を再現可能な構造として言語化するスキル。 以下の場面で使用: (1)新規ゲーム設計時に体験コアを定義する (2)既存ゲームの面白さを構造的に分析する (3)「ゲームの面白さを言語化したい」「体験を設計したい」と言われた時。 判断・行動・学習ループを中心に、リソース設計と失敗設計を含む包括的な体験定義書を生成する。
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ゲームの「面白さ」を再現可能な構造として言語化するスキル。 以下の場面で使用: (1)新規ゲーム設計時に体験コアを定義する (2)既存ゲームの面白さを構造的に分析する (3)「ゲームの面白さを言語化したい」「体験を設計したい」と言われた時。 判断・行動・学習ループを中心に、リソース設計と失敗設計を含む包括的な体験定義書を生成する。
Analyzing asset impact on gameplay and player experience. Use when evaluating how 3D assets affect gameplay mechanics, analyzing audio assets for immersive experience, assessing texture and visual impact on performance, balancing asset quality vs. technical constraints, or guiding asset optimizat...
Core patterns for all characters — home, location, relationships, inventory
Asset optimization skill for mesh and texture budgets.
Transforms vague game concepts into structured designs through a detailed five-step workflow, enhancing game development clarity.
Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform
Create structured visualizations of stakeholder perspectives (says, thinks, does, feels) to build deep understanding. Use when conducting user research or validating assumptions.
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
ユーザーに質問や確認をする際に毎回発動してください。自由回答形式ではなく、明確な選択肢(1質問あたり2-4個)を持つAskUserQuestionツールを使用し、ユーザーの入力負担を軽減して意思決定を迅速化します。柔軟性のためmultiSelect trueをデフォルトにしてください。
Use when the what/why is unclear; output is a direction, not a solution.
Provides ARIA roles, states, and properties for interactive components. Use when building custom widgets, fixing screen reader issues, or implementing modals, tabs, accordions, menus, or dialogs accessibly.
Reviews finished and in-progress digital products to assess adherence to design specifications and discover potential issues with those specifications. Validates implementation against design intent, identifies visual and interaction discrepancies, and provides actionable feedback for design and ...
Ensures designs meet accessibility requirements including WCAG compliance, color contrast, keyboard navigation, screen reader support, and focus management. Reviews designs for accessibility issues and provides recommendations.
Keyboard Navigation Tester - Auto-activating skill for Frontend Development. Triggers on: keyboard navigation tester, keyboard navigation tester Part of the Frontend Development skill category.
This skill emphasizes minimizing user surprise in system interactions, enhancing UX through predictable behaviors and clear communication.
Expert speech-language pathologist specializing in AI-powered speech therapy, phoneme analysis, articulation visualization, voice disorders, fluency intervention, and assistive communication technology. Activate on 'speech therapy', 'articulation', 'phoneme analysis', 'voice disorder', 'fluency',...
Interactive LeetCode-style teacher for technical interview preparation. Generates coding playgrounds with real product challenges, teaches patterns and techniques, supports Python/TypeScript/Kotlin/Swift, and provides progressive difficulty training for data structures and algorithms.
Use when building, fixing, or improving ANY iOS UI including SwiftUI, UIKit, layout, navigation, animations, design guidelines. Covers view updates, layout bugs, navigation issues, performance, architecture, Apple design compliance.
Use when app runs at unexpected frame rate, stuck at 60fps on ProMotion, frame pacing issues, or configuring render loops. Covers MTKView, CADisplayLink, CAMetalDisplayLink, frame pacing, hitches, system caps.
Use when implementing App Shortcuts for instant Siri/Spotlight availability, configuring AppShortcutsProvider, adding suggested phrases, or debugging shortcuts not appearing - covers complete App Shortcuts API for iOS 16+
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021
Use when localizing apps, using String Catalogs, generating type-safe symbols (Xcode 26+), handling plurals, RTL layouts, locale-aware formatting, or migrating from .strings files - comprehensive i18n patterns for Xcode 15-26
Use when implementing privacy manifests, requesting permissions, App Tracking Transparency UX, or preparing Privacy Nutrition Labels - covers just-in-time permission requests, tracking domain management, and Required Reason APIs from WWDC 2023
Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
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