dev-multiplayer-anti-cheat-validation
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
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Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
Object pooling for high-performance R3F components (decals, particles, projectiles)
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
Audio loading patterns for R3F/Three.js. Use when adding sound effects.
This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat block format and NPC templates.
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Grid-based surface coverage tracking for territorial game mechanics
Core TypeScript patterns for game development. Use when defining types and interfaces.
Core TypeScript patterns for game development. Use when defining types and interfaces.
This skill should be used when the GM needs to handle Daggerheart combat, including action roll resolution, Hope/Fear token economy, spotlight flow, damage tracking, reaction rolls, and managing combat encounters. Provides action outcome tables, encounter tracking templates, and condition referen...
Routes to appropriate Game Designer skills based on task keywords. Use when selecting which skill to invoke for a design task.
Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems.
Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues.
Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.
Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers.
Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.
Developer agent skill router - routes to 31 dev skills by category and signal keywords, manages 5 sub-agents.
Read Game Design Document for design context
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
ゲームの「面白さ」を再現可能な構造として言語化するスキル。 以下の場面で使用: (1)新規ゲーム設計時に体験コアを定義する (2)既存ゲームの面白さを構造的に分析する (3)「ゲームの面白さを言語化したい」「体験を設計したい」と言われた時。 判断・行動・学習ループを中心に、リソース設計と失敗設計を含む包括的な体験定義書を生成する。
Status: ACTIVE AppliesTo: v10 Type: Policy
Debug and diagnose model errors in Pollinations services. Analyze logs, find error patterns, identify affected users. For taking action on user tiers, see tier-management skill.
Validates development tool installations across Python, Node.js, Java, Go, Rust, C/C++, Git, and system utilities. Use when verifying environments or troubleshooting dependencies.
Use when debugging 'file not syncing', 'CloudKit error', 'sync conflict', 'iCloud upload failed', 'ubiquitous item error', 'data not appearing on other devices', 'CKError', 'quota exceeded' - systematic iCloud sync diagnostics for both CloudKit and iCloud Drive
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