Metal Shader Expert
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate
Use when converting shaders or looking up API equivalents - GLSL to MSL, HLSL to MSL, GL/DirectX to Metal mappings, MTKView setup code
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, frame rate, or display performance. Covers Metal migration, shader conversion, variable refresh rate, ProMotion, render loops.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.