Miniplex ECS
Use Miniplex for minimalistic Entity Component System with TypeScript support.
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Reusable instructions for compatible AI agents.
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Use Miniplex for minimalistic Entity Component System with TypeScript support.
Shake the camera when the player takes damage or on impacts for visual feedback.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
Use Koota for data-oriented Entity Component System architecture with React bindings.
Set up a React Three Fiber project with WebGPU support.
Animate values smoothly using exponential decay instead of linear interpolation.
Display a pulsing red vignette overlay when the player's health is low.
Make enemies flash white and rock back and forth when receiving damage.
Use Zustand as a simple state store for entity management (not a true ECS).
Display health bars above characters using CSS styling.
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