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Agent skills

Reusable instructions for compatible AI agents.

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Agent skill

Miniplex ECS

Use Miniplex for minimalistic Entity Component System with TypeScript support.

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Camera Shake

Shake the camera when the player takes damage or on impacts for visual feedback.

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Architecture

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

OpenClawDesign
verekia30
Agent skill

Bone Attachment

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Damage Numbers

Display floating damage numbers that animate upward and fade out, with support for critical hits.

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Koota ECS

Use Koota for data-oriented Entity Component System architecture with React bindings.

ClaudeCodexCursorDevelopment & Engineering
verekia30
Agent skill

Low Health

Display a pulsing red vignette overlay when the player's health is low.

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Pushback

Make enemies flash white and rock back and forth when receiving damage.

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Zustand Entities

Use Zustand as a simple state store for entity management (not a true ECS).

ClaudeCodexOpenClawDevelopment & Engineering
verekia30
Agent skill

Health Bars

Display health bars above characters using CSS styling.

ClaudeCodexCursorDevelopment & Engineering
verekia30

Platform labels describe intended use. Read each resource's author credits, requirements and available access methods.