Motion Pipeline Skill
CPU-only motion data processing pipeline for game animation: BVH import, contact detection, root decomposition, motion blending, FABRIK IK. No GPU required.
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Reusable instructions for compatible AI agents.
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CPU-only motion data processing pipeline for game animation: BVH import, contact detection, root decomposition, motion blending, FABRIK IK. No GPU required.
Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites.
Classify user requests and route to the correct agent + skill. Primary entry point for all delegated work.
Maximize information density: preserve all instructions, remove prose filler.
Validate content framing on joy-grievance spectrum.
Generate blog topic ideas: problem mining, gap analysis, expansion.
Plan multi-part content series: structure, cross-linking, cadence.
Repurpose source assets into platform-native social content.
FFmpeg-based video creation from image and audio.
Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion.
Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.
Tracked lightweight execution with composable rigor flags: --trivial, --discuss, --research, --full. Covers zero-ceremony inline fixes (typo, spelling fix, small mistake in a single file, ≤3 edits) through contained multi-file changes.
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