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Agent skills

Reusable instructions for compatible AI agents.

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Agent skill

Art Bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

ClaudeDesign
Donchitos
Agent skill

Balance Check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

OpenClawData & Analytics
Donchitos
Agent skill

Day-One Patch

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

OpenClawDevelopment & Engineering
Donchitos
Agent skill

Review All GDDs

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload,...

OpenClawDesign
Donchitos
Agent skill

Localization Pipeline

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

OpenClawDesign
Donchitos
Agent skill

Vertical Slice

Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, and UX specs are complete. Produces a PROCEED/PIVOT/KILL verdict that gates the Pre-Production → Production transition.

OpenClawDevelopment & Engineering
Donchitos
Agent skill

Asset Spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

OpenClawDesign
Donchitos
Agent skill

Map Systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

ClaudeDesign
Donchitos
Agent skill

Team Polish

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

OpenClawDesign
Donchitos
Agent skill

Team Level

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

OpenClawDesign
Donchitos
Agent skill

Create Architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validat...

OpenClawDevelopment & Engineering
Donchitos

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