review-shaders
Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
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Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
Convert Shadertoy GLSL shaders to HLSL for Alt-Tabby's D3D11 pipeline
Review app polish — native feel, user-facing text, UX quality, and professional presentation
Commit, push, and create a PR for the current branch
Open zoom out and find whole classes of performance, bug, or anti-pattern issues hiding in plain sight
Retire a shader by moving its files to legacy/shaders_retired
Create a GitHub issue from an approved plan before implementation
Audit the D2D paint pipeline for per-frame waste — allocations, recomputation, redundant API calls at 120-240fps
Audit the two latency-critical paths for blocking work, redundant computation, and micro-optimization opportunities
Open performance review
Create a GitHub issue documenting the work done in this session
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