4,861,988 AI resources indexedWorking toward the world’s largest AI resource index.

Agent skills

Reusable instructions for compatible AI agents.

How to use the library

Explore by field

Loading catalog totals…
Browse full catalog

Field counts come from the latest full-catalog snapshot. A resource can belong to several fields and platforms.

Resources

Search results
Search stays within agent skills.
Agent skill

Cross-World ECS Access

Cross-world ECS access — global world from scene systems, propagation, bridge components, PersistentEntities. Use when scene systems need global-world state, implementing propagation, or using ISceneIsCurrentListener.

OpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

ECS System & Component Design

ECS system and component design using Arch ECS. Use when creating or modifying systems, components, queries, cleanup, singletons, or tests -- also for code reviewing World/Entity/component usage.

OpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Multiplayer & Network Sync

Multiplayer networking -- LiveKit rooms, movement encoding, interpolation, profile sync, entity-participant mapping. Use when working with RoomHub, movement systems, EntityParticipantTable, or remote player sync.

ClaudeCodexOpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Asset Promise Lifecycle

AssetPromise lifecycle for async ECS asset loading — textures, models, audio, wearables. Use when creating, polling, consuming, or cleaning up asset promises, or working with memory budgeting.

OpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Scene Runtime & CRDT

Scene runtime internals — V8/ClearScript engine, CRDT protocol, JS module system, scene lifecycle, and threading. Use when implementing or modifying scene runtime modules (require/wrapper/API pattern), working with CRDTProtocol or CRDTWorldSynchronizer, handling MultiThreadSync for ECS access, de...

OpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Avatar Rendering Pipeline

Avatar rendering -- GPU skinning, compute shaders, GVB, wearable loading, material pooling, emotes. Use when modifying avatar instantiation, skinning, wearable materials, texture arrays, or emote integration.

OpenClawDesign
decentraland22
Apache-2.0View resource
Agent skill

SDK Component Implementation

End-to-end SDK7 component implementation from protocol to C# systems. Use when implementing new SDK components (PB* types, protobuf, CRDT), modifying SDK component systems, or registering in ComponentsContainer.

ClaudeCodexOpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Async Programming Patterns

Async programming patterns with UniTask, cancellation tokens, and exception handling. Use when writing async code, handling CancellationTokenSource lifecycle, using SuppressToResultAsync, implementing detached UniTask/UniTaskVoid flows, or working with Result/EnumResult types for exception-free f...

OpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Debug Container Widget Implementation

DebugContainer debug widget implementation and updates. Use when adding a new debug widget to the debug panel, creating or modifying debug categories, wiring ElementBinding or DebugWidgetVisibilityBinding, using IDebugContainerBuilder, calling TryAddWidget or AddCustomMarker, displaying live runt...

ClaudeCodexOpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

GitHub Workflow

GitHub workflow — creating PRs, issues, and bug reports using gh CLI. Use when creating pull requests, opening issues (bugs, feature requests, tech debt, performance), or interacting with GitHub via gh commands.

OpenClawDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Plugin & Dependency Architecture

Plugin and DI architecture. Use when adding or modifying plugins (IDCLWorldPlugin, IDCLGlobalPlugin), system registration, dependency injection, containers, assembly structure, or Addressables provisioning.

ClaudeDevelopment & Engineering
decentraland22
Apache-2.0View resource
Agent skill

Creating Skills

Skill authoring and optimization. Use when creating new skills, editing existing skills, verifying skill quality, or optimizing trigger descriptions.

OpenClawContent & Media
decentraland22
Apache-2.0View resource

Platform labels describe intended use. Read each resource's author credits, requirements and available access methods.