arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
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Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
Implication beats simulation — imagination renders (Will Wright)
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Use when ANY Metal porting issue occurs - black screen, rendering artifacts, shader errors, wrong colors, performance regressions, GPU crashes
Launch Baldur's Gate 3 through Steam on macOS and load saved games using macos-automator and peekaboo MCP servers. Designed for testing bg3se-macos (Script Extender) development. Use when: (1) launching BG3 from Steam, (2) loading a BG3 saved game, (3) testing SE mod injection, (4) user asks to "...
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validatio...
Use when managing game state with Zustand in dojo.js. Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update, getEntity, mergeEntities, state management, revert transaction
This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat blocks, calculate Battle Points for encounter balance, or reference adversary types (Br...
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