game-developer
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
769,339 AI resources indexedWorking toward the world’s largest AI resource index.
Reusable instructions for compatible AI agents.
Counts cover every published resource in this section. A resource can belong to several fields and platforms.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Launch Baldur's Gate 3 through Steam on macOS and load saved games using macos-automator and peekaboo MCP servers. Designed for testing bg3se-macos (Script Extender) development. Use when: (1) launching BG3 from Steam, (2) loading a BG3 saved game, (3) testing SE mod injection, (4) user asks to "...
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
Complete messaging system — letters, texts, goals, rewards, attachments
Use when querying, fetching, or subscribing to game entities in dojo.js. Triggers: entity query, fetch entities, useModel, useEntityQuery, ToriiQueryBuilder, subscribe entities, getEntities, entity subscription, model data
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Phaser game configuration, scenes, and lifecycle management
Arcade physics velocity, acceleration, collision, and bounds
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
Level of Detail (LOD) techniques for R3F. Use when complex models cause FPS drops.
Matter.js physics: realistic bodies, constraints, and simulation
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
Try a broader search or clear some filters.
Platform labels describe intended use. Read each resource's author credits, requirements and available access methods.