Agent skill
review-shaders
Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
OpenClawDesign
cwilliams510
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Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
Audit the D3D11 interop layer for per-frame waste — buffer allocations, redundant state calls, GPU readback efficiency
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