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Agent skills

Reusable instructions for compatible AI agents.

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Resources

51 resources
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Agent skill

agent-game-developer

Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.

ClaudeCodexOpenClawDevelopment & Engineering
Tony363
Agent skill

godot-3d

Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.

ClaudeCodexCursorDevelopment & Engineering
a5c-ai1,874
Agent skill · Reference

godot-api-patterns

Agent skill for Game Developer, Backend Developer, Frontend Developer, published by taozhuo. Project details and file access are provided by the publisher.

OpenClawDevelopment & Engineering
taozhuo
Not specifiedView resource
Agent skill

Voxel Art

Provides expert insights into voxel art creation, including workflows, animation techniques, and game engine optimization.

ClaudeCodexOpenClawDesign
omer-metin183
Apache-2.0View resource
Agent skill

Godot Performance Profiler

Detects performance bottlenecks in Godot projects including expensive _process functions, get_node() calls in loops, instantiations in _process, and provides optimization suggestions with Godot profiler integration

OpenClawDevelopment & Engineering
Asreonn2
Agent skill

Time Trial Loop: Arcade Precision

Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.

ClaudeCodexCursorDevelopment & Engineering
ahmet-cetinkaya2
Agent skill

Wave Loop: Combat Pacing

Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.

ClaudeCodexOpenClawDesign
ahmet-cetinkaya2
Agent skill

Godot Composition & Architecture (Apps & UI)

Expert architectural standards for building scalable Godot applications (Apps, Tools, UI, or Games) using the Composition pattern. Use when designing node structures, refactoring monolithic scripts, or implementing complex behaviors. Enforces \"Has-A\" relationships over \"Is-A\" inheritance.

ClaudeCodexOpenClawDevelopment & Engineering
ahmet-cetinkaya2
Agent skill

Godot Game Loop: Harvest

Data-driven resource harvesting system (mining, logging, foraging) for Godot 4. Use when implementing gathering mechanics with tool/tier validation, health depletion, item spawning, and persistence.

OpenClawDevelopment & Engineering
ahmet-cetinkaya2
Agent skill

Collection Game Loops

Use when implementing collection quests, scavenger hunts, or "find all X" objectives.

ClaudeCodexCursorDevelopment & Engineering
ahmet-cetinkaya2

Platform labels describe intended use. Read each resource's author credits, requirements and available access methods.