Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.
Installable skillMITBy travisjneumanUpdated Oct 27, 2026
INTENDED FORClaude CodeCodexCursorGeminiInstall in a listed agent.
instructions.md
---
name: generic-design-system
description: Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.
---
# Generic Design System
Design system reference adapting to any project's visual language.
## Research First for New Systems
When creating a NEW design system (not following an existing one):
```
Skill(ui-research) # Research modern patterns first
```
**References:**
- [UI Inspiration Sources](references/upstream/9b32542c607a5d45-UI_INSPIRATION_SOURCES.md) - Research sources
- [Design Patterns](references/upstream/95581c252f1c6382-DESIGN_PATTERNS.md) - Visual tokens
## When to Use This Skill
**Use for:**
- Implementing UI components
- Choosing colors or typography
- Creating animations or transitions
- Ensuring visual consistency
- Setting up design tokens
- Reviewing design system compliance
**Don't use when:**
- UX flow design → use `generic-ux-designer`
- Feature architecture → use `generic-feature-developer`
- Code quality review → use `generic-code-reviewer`
## Design System Architecture
### When to Build vs Reference
| Situation | Action |
| ---------------------- | --------------------------------------- |
| Existing design system | Follow it strictly |
| No design system | Use this skill to establish foundations |
| Partial system | Identify gaps, extend consistently |
### Token Organization
| Layer | Example | Purpose |
| --------- | --------------------- | ---------- |
| Primitive | `--color-blue-500` | Raw values |
| Semantic | `--color-primary` | Meaning |
| Component | `--button-background` | Context |
**Decision:** Use semantic tokens in code, primitive tokens as foundation only.
### Consistency Decision Tree
1. **Component exists?** → Use existing pattern
2. **Similar exists?** → Adapt existing (don't create competing pattern)
3. **New category?** → Propose to user, document reasoning
## Color System
**Every project should define:**
- Primary, Secondary, Accent
- Background, Foreground, Muted
- Destructive, Success, Warning
### Contrast Requirements
| Use Case | Minimum |
| ------------- | ---------- |
| Body text | 4.5:1 (AA) |
| Large text | 3:1 (AA) |
| UI components | 3:1 (AA) |
## Typography
### Font Stack
```css
--font-sans: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
--font-mono: "SF Mono", Monaco, "Courier New", monospace;
```
### Type Scale
| Name | Size | Use |
| ---- | ---- | --------------- |
| sm | 14px | Secondary text |
| base | 16px | Body text |
| lg | 18px | Lead paragraphs |
| xl | 20px | Section headers |
| 2xl | 24px | Page headers |
## Spacing System
**Base unit:** 4px or 8px
| Token | 4px Base | Use |
| ----- | -------- | ------------- |
| 1 | 4px | Tight spacing |
| 2 | 8px | Default gap |
| 4 | 16px | Card padding |
| 6 | 24px | Page margins |
## Animation
### GPU-Accelerated Only
**DO animate:** `transform`, `opacity`
**AVOID:** `width`, `height`, `top`, `left`, `margin`, `padding`
### Duration
| Token | Duration | Use |
| ------- | -------- | ------------------ |
| fast | 100ms | Micro-interactions |
| DEFAULT | 200ms | Most transitions |
| slow | 300ms | Complex animations |
### Timing
```css
--ease-default: cubic-bezier(0.4, 0, 0.2, 1);
--ease-bounce: cubic-bezier(0.68, -0.55, 0.265, 1.55);
```
## Components
### Component States
| State | Visual Treatment | Example |
| -------- | ----------------- | ----------------------- |
| Default | Base styling | Normal button |
| Hover | Subtle feedback | Lighter/darker bg |
| Active | Pressed state | Scaled down slightly |
| Focus | Visible outline | 2px ring, offset |
| Disabled | Reduced opacity | 50% opacity, no pointer |
| Loading | Spinner/skeleton | Button with spinner |
| Error | Destructive color | Red border/text |
### Touch Targets
- **Minimum:** 44x44px (WCAG 2.1 AAA)
- **Spacing:** 8px between adjacent targets
- **Mobile:** Consider 48x48px for primary actions
### Buttons
| Variant | Use | Min Size |
| ----------- | ------------------- | -------- |
| Primary | Main actions | 44x44px |
| Secondary | Alternative actions | 44x44px |
| Ghost | Subtle actions | 44x44px |
| Destructive | Delete actions | 44x44px |
### Form Inputs
- Clear focus states (2px visible ring)
- Error states with messages
- Label always visible
- Required indicator
### Modals
- Focus trapped inside
- Escape to close
- Dark overlay (50-70% opacity)
## Responsive Breakpoints
| Token | Min Width |
| ----- | --------- |
| sm | 640px |
| md | 768px |
| lg | 1024px |
| xl | 1280px |
## Dark Mode
```css
:root {
--background: #ffffff;
--foreground: #000000;
}
[data-theme="dark"] {
--background: #000000;
--foreground: #ffffff;
}
```
## See Also
- [Design Patterns](references/upstream/95581c252f1c6382-DESIGN_PATTERNS.md) - Atomic Design, tokens, component docs
- [Code Review Standards](references/upstream/ca6d99e49dd49acb-CODE_REVIEW_STANDARDS.md) - Accessibility checks
- `generic-ux-designer` - For UX flow and research decisions
- Project `CLAUDE.md` - Project-specific design constraints
**READ references when:**
- Setting up new design system → DESIGN_PATTERNS.md (full structure)
- Complex component patterns → DESIGN_PATTERNS.md (Atomic Design section)
---
name: generic-design-system
description: Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.
---
# Generic Design System
Design system reference adapting to any project's visual language.
## Research First for New Systems
When creating a NEW design system (not following an existing one):
```
Skill(ui-research) # Research modern patterns first
```
**References:**
- [UI Inspiration Sources](references/upstream/9b32542c607a5d45-UI_INSPIRATION_SOURCES.md) - Research sources
- [Design Patterns](references/upstream/95581c252f1c6382-DESIGN_PATTERNS.md) - Visual tokens
## When to Use This Skill
**Use for:**
- Implementing UI components
- Choosing colors or typography
- Creating animations or transitions
- Ensuring visual consistency
- Setting up design tokens
- Reviewing design system compliance
**Don't use when:**
- UX flow design → use `generic-ux-designer`
- Feature architecture → use `generic-feature-developer`
- Code quality review → use `generic-code-reviewer`
## Design System Architecture
### When to Build vs Reference
| Situation | Action |
| ---------------------- | --------------------------------------- |
| Existing design system | Follow it strictly |
| No design system | Use this skill to establish foundations |
| Partial system | Identify gaps, extend consistently |
### Token Organization
| Layer | Example | Purpose |
| --------- | --------------------- | ---------- |
| Primitive | `--color-blue-500` | Raw values |
| Semantic | `--color-primary` | Meaning |
| Component | `--button-background` | Context |
**Decision:** Use semantic tokens in code, primitive tokens as foundation only.
### Consistency Decision Tree
1. **Component exists?** → Use existing pattern
2. **Similar exists?** → Adapt existing (don't create competing pattern)
3. **New category?** → Propose to user, document reasoning
## Color System
**Every project should define:**
- Primary, Secondary, Accent
- Background, Foreground, Muted
- Destructive, Success, Warning
### Contrast Requirements
| Use Case | Minimum |
| ------------- | ---------- |
| Body text | 4.5:1 (AA) |
| Large text | 3:1 (AA) |
| UI components | 3:1 (AA) |
## Typography
### Font Stack
```css
--font-sans: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
--font-mono: "SF Mono", Monaco, "Courier New", monospace;
```
### Type Scale
| Name | Size | Use |
| ---- | ---- | --------------- |
| sm | 14px | Secondary text |
| base | 16px | Body text |
| lg | 18px | Lead paragraphs |
| xl | 20px | Section headers |
| 2xl | 24px | Page headers |
## Spacing System
**Base unit:** 4px or 8px
| Token | 4px Base | Use |
| ----- | -------- | ------------- |
| 1 | 4px | Tight spacing |
| 2 | 8px | Default gap |
| 4 | 16px | Card padding |
| 6 | 24px | Page margins |
## Animation
### GPU-Accelerated Only
**DO animate:** `transform`, `opacity`
**AVOID:** `width`, `height`, `top`, `left`, `margin`, `padding`
### Duration
| Token | Duration | Use |
| ------- | -------- | ------------------ |
| fast | 100ms | Micro-interactions |
| DEFAULT | 200ms | Most transitions |
| slow | 300ms | Complex animations |
### Timing
```css
--ease-default: cubic-bezier(0.4, 0, 0.2, 1);
--ease-bounce: cubic-bezier(0.68, -0.55, 0.265, 1.55);
```
## Components
### Component States
| State | Visual Treatment | Example |
| -------- | ----------------- | ----------------------- |
| Default | Base styling | Normal button |
| Hover | Subtle feedback | Lighter/darker bg |
| Active | Pressed state | Scaled down slightly |
| Focus | Visible outline | 2px ring, offset |
| Disabled | Reduced opacity | 50% opacity, no pointer |
| Loading | Spinner/skeleton | Button with spinner |
| Error | Destructive color | Red border/text |
### Touch Targets
- **Minimum:** 44x44px (WCAG 2.1 AAA)
- **Spacing:** 8px between adjacent targets
- **Mobile:** Consider 48x48px for primary actions
### Buttons
| Variant | Use | Min Size |
| ----------- | ------------------- | -------- |
| Primary | Main actions | 44x44px |
| Secondary | Alternative actions | 44x44px |
| Ghost | Subtle actions | 44x44px |
| Destructive | Delete actions | 44x44px |
### Form Inputs
- Clear focus states (2px visible ring)
- Error states with messages
- Label always visible
- Required indicator
### Modals
- Focus trapped inside
- Escape to close
- Dark overlay (50-70% opacity)
## Responsive Breakpoints
| Token | Min Width |
| ----- | --------- |
| sm | 640px |
| md | 768px |
| lg | 1024px |
| xl | 1280px |
## Dark Mode
```css
:root {
--background: #ffffff;
--foreground: #000000;
}
[data-theme="dark"] {
--background: #000000;
--foreground: #ffffff;
}
```
## See Also
- [Design Patterns](references/upstream/95581c252f1c6382-DESIGN_PATTERNS.md) - Atomic Design, tokens, component docs
- [Code Review Standards](references/upstream/ca6d99e49dd49acb-CODE_REVIEW_STANDARDS.md) - Accessibility checks
- `generic-ux-designer` - For UX flow and research decisions
- Project `CLAUDE.md` - Project-specific design constraints
**READ references when:**
- Setting up new design system → DESIGN_PATTERNS.md (full structure)
- Complex component patterns → DESIGN_PATTERNS.md (Atomic Design section)
Platform guidance
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Resource notes updated 2026-10-27 · Original instructions by travisjneuman
Creates comprehensive frontend UI/UX designs including user interfaces, design systems, component libraries, responsive layouts, and accessibility implementations. Produces wireframes, mockups, design specifications, and implementation guidelines. Use when designing user interfaces, creating desi...
Expert in building scalable design systems with Atomic Design, design tokens, and theming infrastructure. Use when creating component libraries, implementing dark mode, or establishing typography and color systems. Covers multi-brand support, Storybook-driven development, and accessibility-first ...
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025....