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storytelling-tools

Build narrative capture and sharing into the system.

Installable skillMITBy SimHackerUpdated Oct 27, 2026
INTENDED FOROpenClawInstall in a listed agent.

instructions.md

---
name: storytelling-tools
description: "Build narrative capture and sharing into the system."
license: MIT
tier: 1
allowed-tools:
  - read_file
  - write_file
related: [card, visualizer, session-log, hero-story]
tags: [moollm, narrative, sharing, capture, moments]
---

# Storytelling Tools

**Build narrative capture and sharing into the system.**

---

## What Are Storytelling Tools?

The Sims didn't just let you play — it let you **tell stories**.

- **Family Album** — Capture screenshots with captions
- **The Sims Exchange** — Upload and download stories, families, save files
- **SimShow** — Record movies of your Sims
- **Create-a-Sim** — Model yourself and your family

The game became a platform for self-expression. Storytelling wasn't an afterthought — it was **infrastructure**.

---

## MOOLLM Storytelling Tools

| Tool | Purpose | Files |
|------|---------|-------|
| **Notebook** | Collect cards, letters, photos, memories | `notebook.yml` |
| **Letters** | Two-way communication with characters | `letter-to-*.yml` |
| **Photo Prompts** | AI-generated scene visualization | `*-photo-*.yml` |
| **README** | GitHub-publishable narrative format | `README.md` |
| **Cards** | Mintable artifacts capturing moments | `*-card.yml` |

---

## The Notebook

A portable container for memories, carried in inventory:

```yaml
notebook:
  name: "Adventure Journal"
  type: container
  
  pages:
    - type: letter
      from: "Mother"
      about: "Setting out on the quest"
      
    - type: card  
      name: "The Lamp Song"
      created_in: "start/"
      
    - type: photo_series
      title: "Victory at the Treasury"
      prompts: 8
      
    - type: recipe
      name: "Klingon Victory Hors D'oeuvres"
      ingredients: ["blue cheese", "grue"]
```

---

## Letters

Two-way communication between player and world:

```yaml
letter:
  from: "Captain Ashford"
  to: "Mother"
  
  content: |
    Dear Mother,
    
    I found the treasure! Also I killed a grue with cheese.
    You won't believe how it happened...
    
  attachments:
    - photos/victory-selfie-1.yml
    - recipes/grue-hors-doeuvres.yml
    - inventory: 1 gold coin
    
  promises_made:
    - "Return home safely"
    - "Not waste food"
    - "Write often"
```

Promises become **goals**. Goals drive **narrative**.

---

## Photo Prompts

AI-generated visualizations capture moments:

```yaml
photo_prompt:
  title: "Victory Selfie with Chalice"
  
  scene:
    location: "Treasury"
    lighting: "Golden glow from treasure piles"
    
  subject:
    character: "Captain Ashford"
    expression: "Triumphant grin"
    pose: "Holding chalice aloft"
    costume: "Battle-worn waistcoat, matching cape"
    
  style: "Rembrandt lighting, oil painting texture"
  
  references:
    - chalice.yml  # For consistent details
    - costume.yml  # For matching description
```

**Key insight:** Photos reference other objects for **coherence**. The chalice in the selfie should match the chalice description.

---

## README as Narrative

Every directory can tell its story:

```markdown
# The Adventure of Captain Ashford

## Chapter 1: A Letter from Mother

I woke up. I remembered who I was...

## Chapter 2: Into the Maze

Armed with lamp and lunch, I ventured forth...

## Artifacts Created

- [lamp-song.yml](./start/lamp-song.yml) — A song about my faithful lamp
- [victory-photos/](./end/victory-photos/) — The moment of triumph
```

**GitHub renders this beautifully.** The README IS the narrative.

---

## Sharing and Remixing

Fork the adventure. Change the story.

```bash
# Clone someone's adventure
cp -r adventure-2/ adventure-3/

# Reset for new protagonist
# Edit player.yml, clear markers, keep world
```

Every adventure is **forkable**. Every story is **shareable**.

---

## The STORYTELLING-TOOLS Protocol

From [PROTOCOLS.yml](references/upstream/e063d93edfc830e6-PROTOCOLS.yml):

```yaml
STORYTELLING-TOOLS:
  meaning: "Build narrative capture and sharing into the system."
  origin: "The Sims — Family Album, The Sims Exchange"
  
  in_moollm:
    notebook: "Cards capture moments and artifacts"
    letters: "Communication between characters and player"
    photo_prompts: "AI-generated scene visualization"
    readme: "GitHub-publishable narrative format"
    sharing: "Fork and remix adventures"
```

---

## Dovetails With

- [card/](https://github.com/SimHacker/moollm/tree/b38fddeee4512e9111afe056cee4348097e54a3f/skills/card) — Mintable artifacts
- [soul-chat/](https://github.com/SimHacker/moollm/tree/b38fddeee4512e9111afe056cee4348097e54a3f/skills/soul-chat) — Character conversations
- [session-log/](https://github.com/SimHacker/moollm/tree/b38fddeee4512e9111afe056cee4348097e54a3f/skills/session-log) — Append-only history
- [memory-palace/](https://github.com/SimHacker/moollm/tree/b38fddeee4512e9111afe056cee4348097e54a3f/skills/memory-palace) — Spatial organization
- [procedural-rhetoric/](https://github.com/SimHacker/moollm/tree/b38fddeee4512e9111afe056cee4348097e54a3f/skills/procedural-rhetoric) — Story as persuasion

---

## The Insight

> *"The game became a platform for self-expression."*
> *"Storytelling wasn't an afterthought — it was infrastructure."*

Your adventure is not just played. It's **told**, **captured**, **shared**, **remixed**.

The README on GitHub is the Family Album. The fork is the Exchange.

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.

Resource notes updated 2026-10-27 · Original instructions by SimHacker