Compliance Evidence Collector Skill
Automated evidence collection across compliance frameworks from cloud providers, identity systems, and security tools
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Automated evidence collection across compliance frameworks from cloud providers, identity systems, and security tools
Expert skill for proxy server implementation, configuration, and traffic interception
Skill for mechanism kinematics, dynamics, and motion analysis
Skill for additive manufacturing process selection, design optimization, and build preparation
Reinforced concrete design skill for flexure, shear, and serviceability calculations per ACI 318
Skill for formal design review preparation and execution (PDR/CDR)
Skill for design for manufacturing review and optimization
Steel connection design skill for bolted and welded connections per AISC specifications
Parallel design review by 6 specialist agents (PM, Architect, Designer, Security Design, UX, CTO) with mandatory unanimous approval.
Vulkan compute shader development and pipeline configuration. Generate GLSL/HLSL compute shaders, compile to SPIR-V, configure compute pipelines, manage descriptor sets and resource bindings, implement memory barriers and synchronization.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot shading language skill for visual shaders, custom rendering, and material effects.
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
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