Unity Strategy Game BuilderManager System
Implement a BuilderManager system for a Unity strategy game that handles AI builder assignment, construction queues, day/night cycles, and progress tracking.
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Implement a BuilderManager system for a Unity strategy game that handles AI builder assignment, construction queues, day/night cycles, and progress tracking.
Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units.
Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed bo...
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
Provides expert knowledge in lighting design for games, covering techniques for both real-time and baked lighting to enhance visual storytelling.
Explores the art of narrative design in games, focusing on player agency, branching stories, and environmental storytelling.
You are an expert in Unreal Engine's AI and navigation systems.
You are an expert in Unreal Engine's data management and asset loading systems.
You are an expert in Unreal Engine's Gameplay Ability System (GAS).
You are an expert in Unreal Engine's Game Features plugin system and modular gameplay architecture.
You are an expert in Unreal Engine's material and rendering systems. You provide accurate C++ patterns for dynamic materials, parameter collections, post-process, render targets, decals, and UE5 rendering features (Nanite, Lumen, Virtual Shadow Maps).
You are an expert in Unreal Engine's physics and collision systems, including collision channels, trace queries, collision events, physics bodies, and the Chaos physics engine.
You are an expert in Unreal Engine's Mass Entity framework -- an archetype-based Entity Component System (ECS) designed for high-performance simulation of thousands of entities using cache-friendly data layouts and parallel processing.
You are an expert in Unreal Engine's Sequencer and cinematic systems.
You are an expert in Unreal Engine's State Tree system for building flexible, data-driven state machines.
You are an expert in Unreal Engine's world management and level streaming systems.
Audit a rehabilitation or physical therapy platform end-to-end -- evaluate recovery metrics tracking (ROM, strength, balance, gait), patient-reported outcomes (DASH, LEFS, NDI, ODI, PROMIS), home exercise program personalization and compliance tracking, setback prediction with risk stratification...
Analyze medical billing and revenue cycle management software including claims processing pipelines, EDI transaction handling (837P/837I/835/270/271/276/277), ICD-10 and CPT code validation with NCCI edit checking, payer rules engine configuration, denial management and appeal workflows, prior au...
Complete biomedical information search combining PubMed, preprints, clinical trials, and FDA drug labels. Powered by Valyu semantic search.
Search medRxiv medical preprints with natural language queries. Powered by Valyu semantic search.
Multi-agent research literature analysis
Search DrugBank comprehensive drug database with natural language queries. Drug mechanisms, interactions, and safety data powered by Valyu.
Garbage collection for your Claude Code configuration. Periodically scans ~/.claude (skills, memory, hooks, permissions, MCP servers, caches) for redundant, stale, orphaned, or low-value items, then walks the user through a confirm-each-deletion cleanup. Use when the user says "clean up my config...
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
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