Damage Numbers
Display floating damage numbers that animate upward and fade out, with support for critical hits.
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Display floating damage numbers that animate upward and fade out, with support for critical hits.
Use Koota for data-oriented Entity Component System architecture with React bindings.
Set up a React Three Fiber project with WebGPU support.
Animate values smoothly using exponential decay instead of linear interpolation.
Display a pulsing red vignette overlay when the player's health is low.
Make enemies flash white and rock back and forth when receiving damage.
Use Zustand as a simple state store for entity management (not a true ECS).
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.
Track multi-session story arcs, plot threads, and campaign progression. Manages ongoing narratives, NPC relationships, party goals, and session continuity across multiple game sessions.
Sync campaign content and update cross-references between sessions, NPCs, and related articles
Audit a world for consistency, D&D 5e 2024 rule compliance, broken links, orphaned entities, and connection gaps. Provides detailed reports and can auto-fix issues.
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase plan...
Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses.
Rock-Paper-Scissors PvP game on Aptos with commit-reveal pattern and ACSet-informed design
Motor interpolation (slerp/nlerp) for smooth rigid body transformations in PGA
AI Agent Trading Card Game where agents collect, trade, and battle cards featuring real Moltbook agents. Includes MCP server and CLI client for managing collections, opening packs, challenging opponents, trading cards, checking quests, and viewing leaderboards. Use when users want to play a tradi...
Provides system-independent mathematical functions. Use this skill when working with mathematical operations, random number generation, geometric calculations, or any math-related operations in LÖVE games.
Create bug report templates for game testing. TRIGGERS - Use when user needs help with bug-report-template-game related tasks.
Write Minecraft vanilla commands, NBT scripts, scoreboards, and complex execute chains for use in command blocks, chat, or .mcfunction files. Covers full execute subcommand reference (as/at/in/positioned/rotated/facing/anchored/if/unless/store/run), selector arguments with all filter options, sco...
AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.
Plan live operations for online games. TRIGGERS - Use when user needs help with live-ops-plan related tasks.
Create mobile game development and launch plans. TRIGGERS - Use when user needs help with mobile-game-plan related tasks.
Write level design documents with layout and flow. TRIGGERS - Use when user needs help with level-design-document related tasks.
Design achievement and trophy systems for games. TRIGGERS - Use when user needs help with achievement-system related tasks.
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