se-dev-plugin
Plugin development for Space Engineers version 1
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Plugin development for Space Engineers version 1
Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Use when user asks to build, create, develop, implement, debug, o...
Expert guidance for Zig, the systems programming language focused on performance, safety, and readability. Helps developers write high-performance code with compile-time evaluation, seamless C interop, no hidden control flow, and no garbage collector. Zig is used for game engines, operating syste...
Unity AssetDatabase management — import, delete, move/rename, duplicate, find, get info, create folders, refresh, reimport (single/batch), read/set labels. Exact signatures via GET /skills/schema.
Unity Editor console log capture, query, write, and settings — read history, start/stop capture, log/clear, error-pause/collapse/clear-on-play, export, count by type. Exact signatures via GET /skills/schema.
Unity Test Runner async operations — run/discover/list/cancel tests, poll job results, create EditMode/PlayMode templates, list categories, skills smoke regression. Poll by jobId. Exact signatures via GET /skills/schema.
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list ins...
AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agen...
Use when creating Unity game scenes and prototypes, building level designs, or automating Unity Editor workflows.
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase plan...
Rock-Paper-Scissors PvP game on Aptos with commit-reveal pattern and ACSet-informed design
Motor interpolation (slerp/nlerp) for smooth rigid body transformations in PGA
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.
Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the trig...
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes ...
Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the clas...
Catch-all reference for smaller WoW Retail API systems that don't warrant individual skills. Covers Tutorial, ReportSystem, SplashScreen, Cinematic, ChromieTimeInfo, AlliedRaces, UserFeedback, WarbandSceneInfo, ResearchInfo (archaeology), Log, EventUtils, SlashCommand, ClickBindings, TooltipInfo,...
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.