Unity Importer Skills
Asset import settings — texture/audio/model importers, sprite settings, per-platform overrides, and reimport. Exact signatures via GET /skills/schema.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Asset import settings — texture/audio/model importers, sprite settings, per-platform overrides, and reimport. Exact signatures via GET /skills/schema.
Project information — read metadata (Unity version, render pipeline), list shaders/UPM packages, read layers/tags, add a tag, read build and player settings. Exact signatures via GET /skills/schema.
Sample/demo skills for API connectivity testing — create primitives, move/rotate/scale/delete by name, simple scene info. For smoke tests and demos, not production. Exact signatures via GET /skills/schema.
Unity scene management — create, load (single/additive), save, unload, switch active scene, get scene info/hierarchy, screenshot, search objects. Exact signatures via GET /skills/schema.
Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责,...
ScriptableObject management — create, read, modify, delete, duplicate, find SO assets, list available types, import/export JSON. Exact signatures via GET /skills/schema.
HLSL/ShaderLab .shader file management — create/read/list/find/delete, inspect properties/keywords, check compile errors, count variants, toggle global keywords, URP template. Exact signatures via GET /skills/schema.
AI-powered scene operations — SQL-like and spatial object queries, automatic layout (grid/circle/line), align/distribute/snap/randomize, replace prefabs, reference auto-binding. Exact signatures via GET /skills/schema.
Unity Terrain operations — create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Exact signatures via GET /skills/schema.
Unity Test Runner async operations — run/discover/list/cancel tests, poll job results, create EditMode/PlayMode templates, list categories, skills smoke regression. Poll by jobId. Exact signatures via GET /skills/schema.
Unity Timeline editing — create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Exact signatures via GET /skills/schema.
UI Toolkit (UITK) — create/edit USS stylesheets and UXML layouts, configure UIDocument + PanelSettings, generate EditorWindow/runtime UI scaffolds. For Canvas UGUI use ui. Exact signatures via GET /skills/schema.
Universal Render Pipeline (URP) asset and renderer feature management — inspect/modify the active URP asset, list renderer data, add/remove/toggle renderer features (SSAO, RenderObjects, Decal...). Exact signatures via GET /skills/schema.
SRP Volume framework — create/load VolumeProfile assets, create global/local Volume GameObjects, add/remove/inspect VolumeComponent overrides, set parameters. For effect helpers use postprocess. Exact signatures via GET /skills/schema.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Cree des outils custom pour l'editeur Unity : inspectors personnalises, fenetres d'outils, drawers, menu items, wizards et asset processors. Triggers: /unity-editor-tools, /editor, 'custom inspector', 'editor window', 'property drawer', 'menu item', 'editor tool', 'outil editeur'. Produit des scr...
Use when creating Unity game scenes and prototypes, building level designs, or automating Unity Editor workflows.
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase plan...
Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.
A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D, Sprite Atlas, pixel art, 2D game, jeu 2D, tile, Rule Tile. Commandes : /unity-2d, /2d
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.