Unity Smart Skills
AI-powered scene operations — SQL-like and spatial object queries, automatic layout (grid/circle/line), align/distribute/snap/randomize, replace prefabs, reference auto-binding. Exact signatures via GET /skills/schema.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

AI-powered scene operations — SQL-like and spatial object queries, automatic layout (grid/circle/line), align/distribute/snap/randomize, replace prefabs, reference auto-binding. Exact signatures via GET /skills/schema.
Unity Terrain operations — create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Exact signatures via GET /skills/schema.
Unity Test Runner async operations — run/discover/list/cancel tests, poll job results, create EditMode/PlayMode templates, list categories, skills smoke regression. Poll by jobId. Exact signatures via GET /skills/schema.
Unity Timeline editing — create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Exact signatures via GET /skills/schema.
UI Toolkit (UITK) — create/edit USS stylesheets and UXML layouts, configure UIDocument + PanelSettings, generate EditorWindow/runtime UI scaffolds. For Canvas UGUI use ui. Exact signatures via GET /skills/schema.
Universal Render Pipeline (URP) asset and renderer feature management — inspect/modify the active URP asset, list renderer data, add/remove/toggle renderer features (SSAO, RenderObjects, Decal...). Exact signatures via GET /skills/schema.
SRP Volume framework — create/load VolumeProfile assets, create global/local Volume GameObjects, add/remove/inspect VolumeComponent overrides, set parameters. For effect helpers use postprocess. Exact signatures via GET /skills/schema.
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list ins...
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Cree des outils custom pour l'editeur Unity : inspectors personnalises, fenetres d'outils, drawers, menu items, wizards et asset processors. Triggers: /unity-editor-tools, /editor, 'custom inspector', 'editor window', 'property drawer', 'menu item', 'editor tool', 'outil editeur'. Produit des scr...
Add new sprite sheets to the isometric city renderer, including building types, sprite pack config, rendering hooks, UI tools, and simulation sizes. Use when adding asset sheets, sprite packs, or new buildings to the isometric city game.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
Use Koota for data-oriented Entity Component System architecture with React bindings.
Set up a React Three Fiber project with WebGPU support.
Animate values smoothly using exponential decay instead of linear interpolation.
Display a pulsing red vignette overlay when the player's health is low.
Make enemies flash white and rock back and forth when receiving damage.
Use Zustand as a simple state store for entity management (not a true ECS).
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase plan...
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.