demo-builder
Automatically generate playable game demos from concept documents. Parses game designs, creates Three.js prototypes with scoring, characters, textures, and music. Transforms ideas into interactive experiences.
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Automatically generate playable game demos from concept documents. Parses game designs, creates Three.js prototypes with scoring, characters, textures, and music. Transforms ideas into interactive experiences.
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "roll up a character", "build a character sheet", "create my PC", "what characters do I ha...
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
GDD review and research during playtest phase. Use during playtest phase BEFORE sending playtest_session_report to PM, after completing gameplay testing, after reviewing retrospective pain points, or before finalizing the playtest report.
Complete messaging system — letters, texts, goals, rewards, attachments
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
ゲームの要件定義書を作成するためのスキル。漠然としたゲームアイデアを設計可能な形に変換する。 使用タイミング:(1)「ゲームを作りたい」「新しいゲームを企画したい」と言われた時、 (2)「ゲームのアイデアを整理したい」「要件をまとめたい」と言われた時、 (3)「プレイサイクルを考えたい」「ゲームの仕様を決めたい」と言われた時。 出力形式はMarkdownファ
Scaffold a new toggleable feature with full structure, storage, API exposure, and bootstrap registration
Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables.
Routes to appropriate Game Designer skills based on task keywords. Use when selecting which skill to invoke for a design task.
Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems.
Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues.
Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.
Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers.
Integration with thermite-design skill for structured game design sessions. Use when user mentions thermite, design session, creative team, retreat, running GDD creation sessions, generating design artifacts, updating decision logs, simulating creative team discussions, validating against design ...
Analyzes worker pain points to identify missing skills and create skill proposals. Use during playtest GDD review phase when workers report repeated struggles with specific patterns, retrospective pain points indicate missing knowledge, questions about implementation approaches recur, or technica...
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
Sims-inspired task scheduling — queue actions, execute in order
Room-based exploration with narrative evidence collection
Objects announce what they can do — The Sims style
Read Game Design Document for design context
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.