Voxel Art
Provides expert insights into voxel art creation, including workflows, animation techniques, and game engine optimization.
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Provides expert insights into voxel art creation, including workflows, animation techniques, and game engine optimization.
PC and console game development principles. Engine selection, platform features, optimization strategies.
Detects performance bottlenecks in Godot projects including expensive _process functions, get_node() calls in loops, instantiations in _process, and provides optimization suggestions with Godot profiler integration
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
Expert architectural standards for building scalable Godot applications (Apps, Tools, UI, or Games) using the Composition pattern. Use when designing node structures, refactoring monolithic scripts, or implementing complex behaviors. Enforces \"Has-A\" relationships over \"Is-A\" inheritance.
Data-driven resource harvesting system (mining, logging, foraging) for Godot 4. Use when implementing gathering mechanics with tool/tier validation, health depletion, item spawning, and persistence.
Use when implementing collection quests, scavenger hunts, or "find all X" objectives.
Use when applying a specific Easter holiday theme (Eggs, Bunnies, Pastels) to a game.
Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot shading language skill for visual shaders, custom rendering, and material effects.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.
Specializes in real-time game animation systems, enhancing character responsiveness and visual quality through advanced techniques.
Integrates local LLMs into Godot games, enhancing NPC interactions and game dynamics with advanced AI capabilities.
Expert mobile game developer specializing in iOS and Android optimization, ensuring performant and player-friendly gaming experiences.
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How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.