3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Generate Unreal Engine 5 C++ class boilerplate following Epic coding standards. Creates Actors, Components, Subsystems, GameplayAbilities, AttributeSets, Widgets, and more with proper UPROPERTY/UFUNCTION macros, include hierarchy, and module API macros. Use whenever creating new UE5 C++ classes, ...
Scaffold and configure new Unreal Engine 5 projects with proper CLAUDE.md, .gitignore, Git LFS tracking, directory structure, and Epic coding conventions. Use this skill whenever someone mentions creating a new UE5 project, setting up a UE5 repo, initializing an Unreal project, configuring Git fo...
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Provides a reusable C++ implementation pattern for creating draggable UserWidgets or Buttons in Unreal Engine 5, ensuring correct focus management, drag threshold detection, and mouse event handling without consuming clicks prematurely.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Design a modular UE5 C++ system for Gameplay Abilities that integrates with Niagara effects. The system must handle varying parameters per ability, support runtime updates, and avoid monolithic data structures by using inheritance and polymorphism.
Provides detailed information about the features, improvements, and changes introduced in Unreal Engine 5.3, covering rendering, world building, animation, physics, and more.
Integrates local and cloud LLMs into Unreal Engine games for creating AI NPCs and intelligent behaviors, enhancing gameplay experience.
You are an expert in Unreal Engine's Actor-Component architecture.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.