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after-effects

Use when implementing Disney's 12 animation principles in Adobe After Effects

Installable skillMITBy dylantarreUpdated Oct 27, 2026
INTENDED FORClaude CodeCodexOpenClawCursorInstall in a listed agent.

instructions.md

---
name: after-effects
description: Use when implementing Disney's 12 animation principles in Adobe After Effects
---

# After Effects Animation Principles

Implement all 12 Disney animation principles using After Effects' powerful animation tools.

## 1. Squash and Stretch

```javascript
// Expression for automatic squash/stretch
s = transform.scale[1];
x = 100 + (100 - s) * 0.5;
[x, s]
```

Or manually:
- Keyframe Scale X and Y inversely
- When Y compresses, X expands
- Maintain volume (X * Y ≈ constant)

## 2. Anticipation

Timeline structure:
- **0-10f**: Wind-up (crouch, pull back)
- **10-12f**: Transition
- **12-30f**: Main action
- **30-40f**: Settle

Use Easy Ease on anticipation keyframes for smooth wind-up.

## 3. Staging

Techniques:
- Use depth of field (Camera > Depth of Field)
- Apply blur to background layers
- Use vignettes to direct focus
- Adjust opacity of secondary elements
- Light the main subject brighter

## 4. Straight Ahead / Pose to Pose

**Pose to Pose (recommended):**
1. Set keyframes at key poses
2. Fill in breakdowns
3. Use Graph Editor to adjust timing

**Straight Ahead:**
- Animate frame-by-frame
- Use Onion Skin (Layer > Onion Skin)

## 5. Follow Through and Overlapping Action

```javascript
// Delay expression for child layers
thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)
```

Or:
- Offset child keyframes by 2-5 frames
- Use parenting with delayed wiggle
- Apply spring expression to end values

## 6. Slow In and Slow Out

- Select keyframes > F9 (Easy Ease)
- Graph Editor > Adjust bezier handles
- Steeper curve = faster movement
- Flatter curve = slower movement

```javascript
// Custom ease expression
ease(time, inPoint, outPoint, startValue, endValue)
```

## 7. Arc

Techniques:
- Draw motion path with Pen tool
- Use Position property's bezier handles
- Layer > Transform > Auto-Orient
- Apply path from shape layer to position

## 8. Secondary Action

- Animate main action first
- Add secondary on separate layer/property
- Offset timing slightly
- Secondary should complement, not compete

Example: Character waves → Hair follows → Clothing shifts

## 9. Timing

| Frames | Feel |
|--------|------|
| 2-4 | Snappy, instant |
| 6-8 | Quick, energetic |
| 12-15 | Normal pace |
| 20-30 | Slow, heavy |
| 40+ | Dramatic, weighted |

Adjust composition frame rate for overall feel (24fps cinematic, 30fps smooth).

## 10. Exaggeration

```javascript
// Overshoot expression
amp = 15;
freq = 3;
decay = 5;
t = time - key(numKeys).time;
if (t > 0) {
  value + amp * Math.sin(t * freq * Math.PI * 2) / Math.exp(t * decay);
} else {
  value;
}
```

Push values 20-50% beyond realistic:
- Larger scales
- Wider rotations
- More dramatic timing

## 11. Solid Drawing

- Use 3D layers for depth
- Apply cameras with perspective
- Animate Z position
- Use light and shadow
- Consider volume in all poses

## 12. Appeal

Design principles:
- Clear silhouettes at every pose
- Smooth curves over sharp angles
- Consistent character proportions
- Pleasing timing patterns
- Clean, readable motion paths

## Essential Expressions

```javascript
// Wiggle
wiggle(frequency, amplitude)

// Loop
loopOut("cycle")

// Time remap
timeRemap = linear(time, 0, duration, 0, 1)

// Bounce
n = 0;
if (numKeys > 0) {
  n = nearestKey(time).index;
  if (key(n).time > time) n--;
}
if (n == 0) t = 0;
else t = time - key(n).time;
amp = 80; freq = 3; decay = 8;
value + amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
```

## Export Options

- **Lottie**: Bodymovin plugin → JSON
- **GIF**: Media Encoder
- **Video**: H.264, ProRes
- **Sprite Sheet**: Scripts > Render Sprite Sheet

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.

Resource notes updated 2026-10-27 · Original instructions by dylantarre