arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
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Guide for understanding anti-cheat systems and bypass techniques. Use this skill when researching game protection systems (EAC, BattlEye, Vanguard), anti-cheat architecture, detection methods, or bypass strategies.
--- name: anti-cheat-systems description: Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details. --- # Anti-cheat systems Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns. ## Topic routing - [Architecture and detection](references/architecture-and-detection.md) for products, client/kernel/backend layers, memory, process, behavior, and input signals. - [Research and threats](references/research-and-threats.md) for analysis methods, bypass categories, platform interactions, protection, telemetry, and ethics. - [Repository map](references/repository-map.md) and [repository resources](references/repository-resources.md) for collection-backed source selection. - [Input provenance](references/input-provenance-and-measurement.md), [detector operations](references/detector-operations.md), or [network evidence](references/network-environment-evidence.md) for those specific evidence questions. Use `dma-attack-techniques`, `windows-kernel-security`, `graphics-api-hooking`, `mobile-security`, or `game-server-security` when that boundary dominates. Apply `game-security-research-rigor` to consequential or disputed claims.--- name: anti-cheat-systems description: Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details. --- # Anti-cheat systems Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns. ## Topic routing - [Architecture and detection](references/architecture-and-detection.md) for products, client/kernel/backend layers, memory, process, behavior, and input signals. - [Research and threats](references/research-and-threats.md) for analysis methods, bypass categories, platform interactions, protection, telemetry, and ethics. - [Repository map](references/repository-map.md) and [repository resources](references/repository-resources.md) for collection-backed source selection. - [Input provenance](references/input-provenance-and-measurement.md), [detector operations](references/detector-operations.md), or [network evidence](references/network-environment-evidence.md) for those specific evidence questions. Use `dma-attack-techniques`, `windows-kernel-security`, `graphics-api-hooking`, `mobile-security`, or `game-server-security` when that boundary dominates. Apply `game-security-research-rigor` to consequential or disputed claims.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Resource notes updated 2026-10-27 · Original instructions by gmh5225