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Edition Data Author

Creates and validates catalog items for edition JSON files including spells, qualities, gear, augmentations, weapons, armor, adept powers, foci, and complex forms. Use when adding new items to core-rulebook.json or sourcebook files, or when validating existing catalog entries.

Installable skillGPL-3.0-onlyBy JasragsUpdated Oct 31, 2026
INTENDED FOROpenClawInstall in a listed agent.

instructions.md

---
name: edition-data-author-64cecccabf3b
description: Creates and validates catalog items for edition JSON files including spells, qualities, gear, augmentations, weapons, armor, adept powers, foci, and complex forms. Use when adding new items to core-rulebook.json or sourcebook files, or when validating existing catalog entries.
allowed-tools: Read, Grep, Glob
---

# Edition Data Author

This skill guides the creation of catalog items for Shadowrun edition data files. All items live in `/data/editions/{editionCode}/` JSON files.

## Key Files

- **Type definitions**: `/lib/types/edition.ts`
- **SR5 core data**: `/data/editions/sr5/core-rulebook.json`
- **Rating spec types**: `/lib/types/ratings.ts`
- **Quality types**: `/lib/types/qualities.ts`

## Naming Conventions

All `id`, `category`, and `subcategory` values must use **kebab-case** (lowercase letters, numbers, and hyphens).

**Validation regex:** `/^[a-z0-9]+(-[a-z0-9]+)*$/`

**Run `pnpm verify-naming` to validate all data files.**

### ID Examples

```
combat-sense
ares-predator-v
wired-reflexes
muscle-replacement
control-thoughts
push-the-limit
```

### Category Examples

```
armor-modification    (NOT armorModification)
rfid-tags             (NOT rfidTags)
nervous-system
eyeware
```

### Subcategory Examples

```
throwing-weapons      (NOT throwingWeapons)
heavy-pistols
light-pistol
assault-rifles
```

### Special Rules

For items with ratings, include the base name only (not the rating):

```
wired-reflexes     (NOT wired-reflexes-1, wired-reflexes-2)
```

For items requiring a selection (attribute, skill, limit):

```
improved-physical-attribute  (with requiresAttribute: true)
improved-ability             (with requiresSkill: true)
```

## Common Patterns

### Availability Format

```typescript
availability: number;           // Base availability value (0-20+)
legality?: "restricted" | "forbidden";  // R or F suffix in books
```

### Cost Patterns

```typescript
// Fixed cost
cost: 5000;

// Cost with rating (use ratingSpec)
cost: 1000;
ratingSpec: {
  rating: { hasRating: true, maxRating: 6 },
  costScaling: { perRating: true }
}
```

### Page References

```typescript
page?: number;      // Page number in source book
source?: string;    // "SR5" or book abbreviation
```

---

## Catalog Item Types

### 1. Spells

Location: `modules.magic.payload.spells.{category}[]`

Categories: `combat`, `detection`, `health`, `illusion`, `manipulation`

```typescript
interface SpellCatalogItem {
  id: string; // kebab-case
  name: string; // Display name
  category: "combat" | "detection" | "health" | "illusion" | "manipulation";
  type: "mana" | "physical";
  range: "touch" | "LOS" | "LOS(A)" | "self";
  duration: "instant" | "sustained" | "permanent";
  drain: string; // "F-2", "F", "F+1", etc.
  damage?: string; // For combat spells: "(F-3)P", "(F)S", etc.
  description: string;
  page?: number;
  source?: string;
}
```

Example:

```json
{
  "id": "fireball",
  "name": "Fireball",
  "category": "combat",
  "type": "physical",
  "range": "LOS(A)",
  "duration": "instant",
  "drain": "F",
  "damage": "(F)P",
  "description": "Deals Fire damage in an area."
}
```

### 2. Qualities

Location: `modules.qualities.payload.qualities[]`

```typescript
interface Quality {
  id: string;
  name: string;
  type: "positive" | "negative";
  category: "physical" | "mental" | "social" | "magical" | "mundane" | "metatype";
  cost: number; // Karma cost (positive for positive qualities)
  maxRating?: number; // If quality has levels (1-4 typically)
  costPerRating?: boolean;
  metatypeRestrictions?: string[]; // ["human", "elf"]
  prerequisites?: QualityPrerequisites;
  incompatible?: string[]; // IDs of incompatible qualities
  description: string;
  effects?: QualityEffect[];
  source?: SourceReference;
}
```

Example:

```json
{
  "id": "toughness",
  "name": "Toughness",
  "type": "positive",
  "category": "physical",
  "cost": 9,
  "description": "+1 to Physical damage resistance tests.",
  "effects": [
    {
      "type": "dicePoolModifier",
      "target": "damageResistance",
      "modifier": 1
    }
  ]
}
```

### 3. Cyberware

Location: `modules.cyberware.payload.cyberware[]`

Categories: `headware`, `eyeware`, `earware`, `bodyware`, `cyberlimbs`, `nervous-system`, `biomonitors`

```typescript
interface CyberwareCatalogItem {
  id: string;
  name: string;
  category: CyberwareCategory;
  essenceCost: number; // Base essence cost
  cost: number; // Base nuyen cost
  availability: number;
  legality?: "restricted" | "forbidden";

  // For rated items, use ratingSpec (preferred)
  ratingSpec?: CatalogItemRatingSpec;

  // Or legacy properties (deprecated but still work)
  hasRating?: boolean;
  maxRating?: number;
  essencePerRating?: boolean;
  costPerRating?: boolean;

  // Capacity (for cyberlimbs that hold enhancements)
  capacity?: number; // Capacity this provides
  capacityCost?: number; // Capacity this consumes (for enhancements)

  // Bonuses
  attributeBonuses?: Record<string, number>;
  initiativeDiceBonus?: number;

  // Descriptions
  description?: string;
  wirelessBonus?: string;

  page?: number;
  source?: string;
}
```

Example:

```json
{
  "id": "wired-reflexes",
  "name": "Wired Reflexes",
  "category": "nervous-system",
  "essenceCost": 2,
  "cost": 39000,
  "availability": 8,
  "legality": "restricted",
  "ratingSpec": {
    "rating": { "hasRating": true, "minRating": 1, "maxRating": 3 },
    "essenceScaling": { "perRating": true },
    "costScaling": { "values": [39000, 149000, 217000] }
  },
  "initiativeDiceBonus": 1,
  "description": "Hardwired reflexes for faster reaction time.",
  "wirelessBonus": "+1 Initiative Die while wireless enabled."
}
```

### 4. Bioware

Location: `modules.bioware.payload.bioware[]`

Categories: `standard`, `cultured`, `cosmetic`, `biosculpting`

```typescript
interface BiowareCatalogItem {
  id: string;
  name: string;
  category: BiowareCategory;
  essenceCost: number;
  cost: number;
  availability: number;
  legality?: "restricted" | "forbidden";

  ratingSpec?: CatalogItemRatingSpec;
  hasRating?: boolean;
  maxRating?: number;

  attributeBonuses?: Record<string, number>;
  description?: string;
  wirelessBonus?: string;

  page?: number;
  source?: string;
}
```

### 5. Weapons

Location: `modules.gear.payload.weapons.{subcategory}[]`

Subcategories: `holdout-pistols`, `light-pistols`, `heavy-pistols`, `machine-pistols`, `smgs`, `assault-rifles`, `sniper-rifles`, `shotguns`, `lmgs`, `hmgs`, `assault-cannons`, `blades`, `clubs`, `exotic-weapons`, `throwing-weapons`, `bows`, `crossbows`

```typescript
interface WeaponCatalogItem {
  id: string;
  name: string;
  subcategory: string;
  damage: string; // "5P", "8P(f)", "(STR+2)P"
  accuracy: number;
  ap: number; // Armor Penetration (usually negative)
  mode?: string; // "SA", "SA/BF", "SA/BF/FA"
  rc?: number; // Recoil compensation
  ammo?: string; // "12(c)", "30(c)", "belt"
  cost: number;
  availability: number;
  legality?: "restricted" | "forbidden";
  reach?: number; // For melee weapons
  concealability?: number; // Modifier for concealment
  description?: string;
  page?: number;
  source?: string;
}
```

Example:

```json
{
  "id": "ares-predator-v",
  "name": "Ares Predator V",
  "subcategory": "heavy-pistols",
  "damage": "8P",
  "accuracy": 5,
  "ap": -1,
  "mode": "SA",
  "rc": 0,
  "ammo": "15(c)",
  "cost": 725,
  "availability": 5,
  "legality": "restricted",
  "description": "The iconic sidearm of shadowrunners everywhere."
}
```

### 6. Armor

Location: `modules.gear.payload.armor[]`

```typescript
interface ArmorCatalogItem {
  id: string;
  name: string;
  armorRating: number;
  capacity: number; // For armor modifications
  cost: number;
  availability: number;
  legality?: "restricted" | "forbidden";
  encumbrance?: number; // Modifier to physical tests
  concealability?: number;
  description?: string;
  page?: number;
  source?: string;
}
```

### 7. Weapon Modifications

Location: `modules.modifications.payload.weaponMods[]`

```typescript
interface WeaponModificationCatalogItem {
  id: string;
  name: string;
  mount?: "top" | "under" | "side" | "barrel" | "stock" | "internal";
  occupiedMounts?: WeaponMountType[]; // Additional mounts used
  isBuiltIn?: boolean;
  compatibleWeapons?: string[];
  incompatibleWeapons?: string[];
  minimumWeaponSize?: "holdout" | "light-pistol" | "heavy-pistol" | "smg" | "rifle" | "heavy";

  cost: number;
  costMultiplier?: number;
  availability: number;
  legality?: "restricted" | "forbidden";

  ratingSpec?: CatalogItemRatingSpec;
  hasRating?: boolean;
  maxRating?: number;

  recoilCompensation?: number;
  accuracyModifier?: number;
  concealabilityModifier?: number;

  description?: string;
  wirelessBonus?: string;
  page?: number;
  source?: string;
}
```

### 8. Armor Modifications

Location: `modules.modifications.payload.armorMods[]`

```typescript
interface ArmorModificationCatalogItem {
  id: string;
  name: string;
  capacityCost: number;
  noCapacityCost?: boolean; // If true, doesn't use capacity (bracketed in book)

  ratingSpec?: CatalogItemRatingSpec;
  hasRating?: boolean;
  maxRating?: number;
  capacityPerRating?: boolean;

  cost: number;
  costPerRating?: boolean;
  costMultiplier?: number;
  availability: number;
  availabilityModifier?: number;
  legality?: "restricted" | "forbidden";

  armorBonus?: number;
  requirements?: string[]; // ["full body armor", "helmet"]

  description?: string;
  wirelessBonus?: string;
  page?: number;
  source?: string;
}
```

### 9. Adept Powers

Location: `modules.adeptPowers.payload.powers[]`

```typescript
interface AdeptPowerCatalogItem {
  id: string;
  name: string;
  cost: number | null; // Power point cost (null if table-based)
  costType: "fixed" | "perLevel" | "table";
  maxLevel?: number;
  activation?: "free" | "simple" | "complex" | "interrupt";

  // For powers requiring selection
  requiresAttribute?: boolean;
  validAttributes?: string[];
  requiresSkill?: boolean;
  validSkills?: string[];
  requiresLimit?: boolean;
  validLimits?: string[];

  // For table-based costs (like Improved Reflexes)
  levels?: Array<{
    level: number;
    cost: number;
    bonus: string;
  }>;

  // For powers with variants (like Improved Sense)
  variants?: Array<{
    id: string;
    name: string;
    bonus?: string;
  }>;

  description: string;
  page?: number;
  source?: string;
}
```

### 10. Foci

Location: `modules.foci.payload.foci[]`

```typescript
interface FocusCatalogItem {
  id: string;
  name: string;
  type: "enchanting" | "metamagic" | "power" | "qi" | "spell" | "spirit" | "weapon";
  costMultiplier: number; // Cost = Force × multiplier
  bondingKarmaMultiplier: number; // Karma = Force × multiplier
  availability: number;
  legality?: "restricted" | "forbidden";
  description?: string;
  page?: number;
  source?: string;
}
```

### 11. Complex Forms

Location: `modules.magic.payload.complexForms[]`

```typescript
interface ComplexFormCatalogItem {
  id: string;
  name: string;
  target: "persona" | "device" | "file" | "sprite" | "host" | "self";
  duration: "instant" | "sustained" | "permanent";
  fading: string; // "L+1", "L-1", "L", etc.
  description: string;
  page?: number;
  source?: string;
}
```

---

## Unified Ratings Tables (PREFERRED)

For items with ratings, use **unified ratings tables** - explicit per-rating values that match how source books print data:

```typescript
interface UnifiedRatingConfig {
  hasRating: true; // Must be true to enable ratings
  minRating?: number; // Default: 1
  maxRating: number; // Maximum rating allowed
  ratings: Record<
    number,
    {
      // Explicit values for each rating
      cost?: number; // Nuyen cost at this rating
      availability?: number; // Availability at this rating
      availabilitySuffix?: "R" | "F";
      essenceCost?: number; // Essence cost (cyberware/bioware)
      capacity?: number; // Capacity provided (cyberlimbs, cybereyes)
      capacityCost?: number; // Capacity consumed (enhancements)
      karmaCost?: number; // Karma cost (qualities)
      powerPointCost?: number; // Power point cost (adept powers)
      effects?: {
        // Mechanical effects at this rating
        attributeBonuses?: Record<string, number>;
        initiativeDice?: number;
        initiativeScore?: number;
        limitBonus?: number;
        armorBonus?: number;
      };
    }
  >;
}
```

### Example - Cybereyes (different capacity per rating):

```json
{
  "id": "cybereyes",
  "name": "Cybereyes",
  "category": "eyeware",
  "hasRating": true,
  "minRating": 1,
  "maxRating": 4,
  "ratings": {
    "1": { "cost": 4000, "availability": 3, "essenceCost": 0.2, "capacity": 4 },
    "2": { "cost": 6000, "availability": 6, "essenceCost": 0.3, "capacity": 8 },
    "3": { "cost": 10000, "availability": 9, "essenceCost": 0.4, "capacity": 12 },
    "4": { "cost": 14000, "availability": 12, "essenceCost": 0.5, "capacity": 16 }
  },
  "description": "Replacement eyes with customizable enhancements."
}
```

### Example - Wired Reflexes (non-linear essence/cost):

```json
{
  "id": "wired-reflexes",
  "name": "Wired Reflexes",
  "category": "nervous-system",
  "hasRating": true,
  "minRating": 1,
  "maxRating": 3,
  "ratings": {
    "1": {
      "cost": 39000,
      "availability": 8,
      "essenceCost": 2,
      "effects": { "initiativeDice": 1, "initiativeScore": 1 }
    },
    "2": {
      "cost": 149000,
      "availability": 12,
      "essenceCost": 3,
      "effects": { "initiativeDice": 2, "initiativeScore": 2 }
    },
    "3": {
      "cost": 217000,
      "availability": 20,
      "essenceCost": 5,
      "effects": { "initiativeDice": 3, "initiativeScore": 3 }
    }
  },
  "legality": "restricted",
  "description": "Hardwired reflexes for faster reaction time.",
  "wirelessBonus": "+1 Initiative Die while wireless enabled."
}
```

### Example - Quality with Levels (Toughness):

```json
{
  "id": "toughness",
  "name": "Toughness",
  "type": "positive",
  "category": "physical",
  "hasRating": true,
  "minRating": 1,
  "maxRating": 4,
  "ratings": {
    "1": { "karmaCost": 9 },
    "2": { "karmaCost": 18 },
    "3": { "karmaCost": 27 },
    "4": { "karmaCost": 36 }
  },
  "summary": "+1 to Physical damage resistance tests per level."
}
```

### Why Unified Ratings Tables?

1. **Matches source books** - Books print tables, not formulas
2. **Non-linear scaling** - Many items don't follow simple formulas
3. **Easier to audit** - Direct comparison with source material
4. **Single code path** - No special cases for different scaling types
5. **Complete data** - All rating-dependent values in one place

---

## Rating Spec (LEGACY FALLBACK)

The `ratingSpec` format is still supported for backward compatibility, but **unified ratings tables are preferred** for new data:

```typescript
interface CatalogItemRatingSpec {
  rating: {
    hasRating: boolean;
    minRating?: number; // Default: 1
    maxRating: number;
  };
  essenceScaling?: {
    perRating?: boolean;
    values?: number[]; // Specific essence costs per rating
  };
  costScaling?: {
    perRating?: boolean;
    values?: number[]; // Specific costs per rating
  };
  capacityCostScaling?: {
    perRating?: boolean;
    values?: number[];
  };
  attributeBonusScaling?: Record<string, number>; // Bonus per rating
}
```

Legacy Example - Muscle Replacement (linear scaling):

```json
{
  "ratingSpec": {
    "rating": { "hasRating": true, "maxRating": 4 },
    "essenceScaling": { "perRating": true },
    "costScaling": { "perRating": true },
    "attributeBonusScaling": { "strength": 1, "agility": 1 }
  }
}
```

---

## Validation Checklist

When creating new items, verify:

1. **ID is unique** within its category
2. **ID follows kebab-case** convention
3. **Required fields are present** (id, name, category/type-specific fields)
4. **Availability is reasonable** (typically 0-20, rarely higher)
5. **Costs are positive numbers** in appropriate ranges
6. **Legality is only set when restricted/forbidden** (omit for legal items)
7. **Rating specs are consistent**:
   - For rated items, prefer **unified ratings tables** over `ratingSpec`
   - If `hasRating: true`, must have `maxRating` and `ratings` table
   - Each rating in table should have appropriate cost/availability/essence values
8. **Page references are accurate** (if provided)
9. **Descriptions are concise** but informative
10. **Unified ratings tables match source book** values exactly

---

## Adding to JSON Files

Items are added to arrays within the module payloads:

```json
{
  "modules": {
    "magic": {
      "mergeStrategy": "merge",
      "payload": {
        "spells": {
          "combat": [
            {
              /* spell 1 */
            },
            {
              /* spell 2 */
            }
          ]
        }
      }
    }
  }
}
```

For sourcebooks, use appropriate merge strategy:

- `merge` - Combine with existing data (default)
- `append` - Add to arrays without replacing
- `replace` - Completely override module

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.