Specify a webhook-driven task for OpenClaw
Describe event inputs, validation, deduplication, and intended actions before integration work.
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Scan for hot loops over raw buffers that would benefit from MCode (native C) optimization
--- name: review-mcode-63b693a7ccbb description: Scan for hot loops over raw buffers that would benefit from MCode (native C) optimization user-invocable: true disable-model-invocation: true --- Enter planning mode. Scan the codebase for MCode optimization opportunities. Use parallelism where possible. MCode replaces AHK-interpreted tight loops with native C machine code embedded as base64. The project already has an MCode pipeline (`tools/native_benchmark/native_src/`) and a working example (`src/gui/icon_alpha.ahk`). Adding a new function to an existing MCode module is low cost — the infrastructure exists. ## What Qualifies All four must be true: 1. **Hot path** — called frequently OR scales with data (per-window, per-pixel, per-byte). Use `query_function_visibility.ps1` to check call frequency — a loop called 1x/session vs 100x/sec changes the MCode ROI. Use `query_callchain.ps1 <funcName> -Reverse` to trace all invocation contexts. Use `query_timers.ps1` to check if the candidate is inside a timer callback (hot path signal). 2. **Pure buffer computation** — operates on `Buffer` / `NumGet` / `NumPut`, not AHK objects 3. **Interpreter-bound** — the bottleneck is AHK loop overhead, not an underlying Win32/native call 4. **Measurable** — worst-case cost exceeds ~100μs (below that, DllCall overhead eats the savings) ## What Does NOT Qualify - **AHK built-ins that already call native C** — `StrPut`, `InStr`, `SubStr`, `Sort`, `RegExMatch` etc. - **Loops over AHK objects/Maps/Arrays** — MCode can't read AHK objects without COM interop - **Functions where the expensive part is a DllCall** — GDI+, Win32 API calls. The loop around them is not the bottleneck. - **Anything under ~100μs worst case** — DllCall marshaling overhead cancels the gain ## What to Look For - `NumGet` / `NumPut` inside loops (pixel processing, binary protocol parsing, buffer scanning) - Byte-by-byte or word-by-word buffer iteration - Math-heavy loops with no AHK object interaction - Any loop where removing the body makes it instant (= per-iteration AHK overhead dominates) ## Reference - `src/gui/icon_alpha.ahk` — template for MCode embedding (base64 → CryptStringToBinary → VirtualProtect) - `tools/native_benchmark/native_src/icon_alpha.c` — reference C source (no CRT, no imports, pure computation) - `tools/native_benchmark/` — benchmark harness and native build pipeline ## Explore Strategy Focus on files with buffer/binary operations: - `src/gui/gui_paint.ahk` — rendering, pixel manipulation - `src/core/` — icon extraction, process info, any binary data handling - `src/shared/ipc_pipe.ahk` — binary pipe protocol parsing - `src/pump/` — icon resolution, bitmap processing - Any file with `NumGet` or `NumPut` usage ## Plan Format For each candidate: | File | Function | Loop Description | Est. Worst Case | Qualifies? | Why | |------|----------|-----------------|----------------|-----------|-----| | `foo.ahk:42` | `ScanBuffer()` | NumGet loop over 256KB icon bitmap, ~65k iterations | ~65ms | Yes | Pure buffer, no AHK objects, scales with icon count | | `bar.ahk:100` | `ParseWindows()` | Loop over window array calling WinGetTitle | ~2ms | No | Bottleneck is Win32 calls, not AHK loop | For qualifying candidates, additionally note: - Whether it fits into an existing MCode module (e.g., `icon_alpha`) or needs a new one - The C function signature it would need - Any complication (pointer to AHK string, callback needed, etc.) Ignore any existing plans — create a fresh one.--- name: review-mcode-63b693a7ccbb description: Scan for hot loops over raw buffers that would benefit from MCode (native C) optimization user-invocable: true disable-model-invocation: true --- Enter planning mode. Scan the codebase for MCode optimization opportunities. Use parallelism where possible. MCode replaces AHK-interpreted tight loops with native C machine code embedded as base64. The project already has an MCode pipeline (`tools/native_benchmark/native_src/`) and a working example (`src/gui/icon_alpha.ahk`). Adding a new function to an existing MCode module is low cost — the infrastructure exists. ## What Qualifies All four must be true: 1. **Hot path** — called frequently OR scales with data (per-window, per-pixel, per-byte). Use `query_function_visibility.ps1` to check call frequency — a loop called 1x/session vs 100x/sec changes the MCode ROI. Use `query_callchain.ps1 <funcName> -Reverse` to trace all invocation contexts. Use `query_timers.ps1` to check if the candidate is inside a timer callback (hot path signal). 2. **Pure buffer computation** — operates on `Buffer` / `NumGet` / `NumPut`, not AHK objects 3. **Interpreter-bound** — the bottleneck is AHK loop overhead, not an underlying Win32/native call 4. **Measurable** — worst-case cost exceeds ~100μs (below that, DllCall overhead eats the savings) ## What Does NOT Qualify - **AHK built-ins that already call native C** — `StrPut`, `InStr`, `SubStr`, `Sort`, `RegExMatch` etc. - **Loops over AHK objects/Maps/Arrays** — MCode can't read AHK objects without COM interop - **Functions where the expensive part is a DllCall** — GDI+, Win32 API calls. The loop around them is not the bottleneck. - **Anything under ~100μs worst case** — DllCall marshaling overhead cancels the gain ## What to Look For - `NumGet` / `NumPut` inside loops (pixel processing, binary protocol parsing, buffer scanning) - Byte-by-byte or word-by-word buffer iteration - Math-heavy loops with no AHK object interaction - Any loop where removing the body makes it instant (= per-iteration AHK overhead dominates) ## Reference - `src/gui/icon_alpha.ahk` — template for MCode embedding (base64 → CryptStringToBinary → VirtualProtect) - `tools/native_benchmark/native_src/icon_alpha.c` — reference C source (no CRT, no imports, pure computation) - `tools/native_benchmark/` — benchmark harness and native build pipeline ## Explore Strategy Focus on files with buffer/binary operations: - `src/gui/gui_paint.ahk` — rendering, pixel manipulation - `src/core/` — icon extraction, process info, any binary data handling - `src/shared/ipc_pipe.ahk` — binary pipe protocol parsing - `src/pump/` — icon resolution, bitmap processing - Any file with `NumGet` or `NumPut` usage ## Plan Format For each candidate: | File | Function | Loop Description | Est. Worst Case | Qualifies? | Why | |------|----------|-----------------|----------------|-----------|-----| | `foo.ahk:42` | `ScanBuffer()` | NumGet loop over 256KB icon bitmap, ~65k iterations | ~65ms | Yes | Pure buffer, no AHK objects, scales with icon count | | `bar.ahk:100` | `ParseWindows()` | Loop over window array calling WinGetTitle | ~2ms | No | Bottleneck is Win32 calls, not AHK loop | For qualifying candidates, additionally note: - Whether it fits into an existing MCode module (e.g., `icon_alpha`) or needs a new one - The C function signature it would need - Any complication (pointer to AHK string, callback needed, etc.) Ignore any existing plans — create a fresh one.
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