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UI useFrame

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

Installable skillMITBy verekiaUpdated Oct 30, 2026
INTENDED FORClaude CodeCodexOpenClawCursorChatGPTInstall in a listed agent.

instructions.md

---
name: ui-useframe-aa2c8f99ada9
description: Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
---

# UI useFrame

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

## Technique

Since React Three Fiber v10, `useFrame` can be used outside of the Canvas component. This allows updating DOM elements in sync with the 3D scene without using Drei's Html component.

## Key Concepts

- `useFrame` works outside `<Canvas>` in R3F v10+
- Use refs to manipulate DOM elements directly for performance
- Throttle with `{ fps: N }` option since DOM manipulation is expensive
- Useful for HUDs, debug info, and UI that doesn't need to be in 3D space

## Usage

```tsx
const Ui = () => {
  const ref = useRef<HTMLDivElement>(null)

  useFrame(() => {
    ref.current.innerText = `${position.x.toFixed(2)}, ${position.y.toFixed(2)}`
  }, { fps: 10 })

  return <div ref={ref} className="fixed top-4 right-4" />
}

// Place outside Canvas
<Canvas>
  <Scene />
</Canvas>
<Ui />
```

---

This skill is part of [verekia](https://x.com/verekia)'s [**r3f-gamedev**](https://github.com/verekia/r3f-gamedev).

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.