gaming-ui-state-management
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
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Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
ゲームの「面白さ」を再現可能な構造として言語化するスキル。 以下の場面で使用: (1)新規ゲーム設計時に体験コアを定義する (2)既存ゲームの面白さを構造的に分析する (3)「ゲームの面白さを言語化したい」「体験を設計したい」と言われた時。 判断・行動・学習ループを中心に、リソース設計と失敗設計を含む包括的な体験定義書を生成する。
Analyzing asset impact on gameplay and player experience. Use when evaluating how 3D assets affect gameplay mechanics, analyzing audio assets for immersive experience, assessing texture and visual impact on performance, balancing asset quality vs. technical constraints, or guiding asset optimizat...
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
Temporary effects system — curses are just shitty buffs
Core patterns for all characters — home, location, relationships, inventory
UI containers, text objects, buttons, and DOM element integration
Blender to engine pipeline skill for GLTF/FBX export.
Asset optimization skill for mesh and texture budgets.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Lag compensation skill for client-side prediction and rollback.
> **도메인:** devian-upm-samples > **정책 문서 버전:** v4
> **도메인:** devian-upm-samples > **정책 문서 버전:** v3
Status: ACTIVE AppliesTo: v10 Type: Policy
Ensures the existence of a BootstrapRoot in Unity, facilitating initialization and resource management for game development.
Status: ACTIVE AppliesTo: v10 Type: GUIDE
Status: ACTIVE AppliesTo: v10 Type: GUIDE
Transforms vague game concepts into structured designs through a detailed five-step workflow, enhancing game development clarity.
Debug and diagnose model errors in Pollinations services. Analyze logs, find error patterns, identify affected users. For taking action on user tiers, see tier-management skill.
Native macOS and Linux administration (non-WSL). Profile-aware - reads preferences from ~/.admin/profiles/{hostname}.json. Use when: macOS/Linux system admin, Homebrew (macOS), apt (Linux), services. NOT for WSL - use admin-wsl instead.
Fix a reported bug end-to-end: reproduce it, add a regression test, implement the minimal fix, create a new git branch, commit using Conventional Commits, push, and open a GitHub PR (prefer gh CLI). Use when the user asks to fix a bug and wants a PR created.
Validates development tool installations across Python, Node.js, Java, Go, Rust, C/C++, Git, and system utilities. Use when verifying environments or troubleshooting dependencies.
Use when investigating errors, analyzing stack traces, or finding root causes of unexpected behavior. Invoke for error investigation, troubleshooting, log analysis, root cause analysis.
Comprehensive Android device control via ADB (Android Debug Bridge). Use when user asks about: Android device management, app installation/uninstallation, APK operations, package management, file transfer (push/pull), screenshots, screen recording, input simulation (tap/swipe/text/keyevents), she...
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